Dungeon Crawl Stone Soup version 0.33-a0-1446-g9efba704ed (webtiles) character file. Game seed: 18258358211602225636 0 Esekla the Conjurer (level 1, 15/15 HPs) Began as a Barachi Wanderer on Apr 18, 2025. Got out of the dungeon alive. The game lasted 00:00:13 (1 turns). Esekla the Conjurer (Barachi Wanderer) Turns: 1, Time: 00:00:14 Health: 15/15 AC: 2 Str: 11 XL: 1 Next: 0% Magic: 2/2 EV: 10 Int: 12 God: Gold: 0 SH: 0 Dex: 13 Spells: 2/2 levels left rFire . . . a - +2 dagger rCold . . . (no offhand) rNeg . . . e - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: slow A: amphibious, frog-like legs 1, +LOS a: Hop You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 dagger (weapon) Armour e - a +0 robe (worn) Wands c - a wand of polymorph (5) (quivered) Scrolls d - a scroll of vulnerability Potions b - a potion of haste Skills: + Level 1.2 Fighting + Level 1.0 Throwing + Level 1.1 Dodging + Level 1.7 Stealth + Level 1.1 Spellcasting + Level 2.1 Conjurations + Level 1.0 Invocations + Level 1.1 Evocations You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 10% 2d4 19% 2 Momentum Strike Conj/Tloc 6% 3d8 28% 2 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History Welcome, Esekla the Barachi Wanderer. Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god... Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +2 dagger, a potion of haste, a wand of polymorph (5), a scroll of vulnerability, a +0 robe; and the following spells available to memorise: Searing Ray, Momentum Strike. You have escaped! ##+## +...+ #.@.# +...+ ##+## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Barachi Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +2 dagger, a | potion of haste, a wand of polymorph (5), a scroll of | vulnerability, a +0 robe; and the following spells | available to memorise: Searing Ray, Momentum Strike. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_somewhat_less_tricky_arrival, layout_basic, serial_shops, shop Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | Dungeon | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1 daAuts