Dungeon Crawl Stone Soup version 0.33-a0-1450-g7f3c248699 (webtiles) character file. Game seed: 11390598862069733462 0 Esekla the Caller (level 1, 17/17 HPs) Began as a Barachi Wanderer on Apr 19, 2025. Got out of the dungeon alive. The game lasted 00:00:04 (1 turns). Esekla the Caller (Barachi Wanderer) Turns: 1, Time: 00:00:04 Health: 17/17 AC: 2 Str: 12 XL: 1 Next: 0% Magic: 3/3 EV: 10 Int: 17 God: Gold: 0 SH: 0 Dex: 7 Spells: 4/4 levels left rFire . . . a - +0 club rCold . . . (no offhand) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: slow A: amphibious, frog-like legs 1, +LOS a: Hop You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 robe (worn) Scrolls b - a scroll of teleportation Potions d - a potion of lignification Skills: + Level 2.4 Fighting + Level 1.1 Dodging + Level 1.0 Stealth + Level 2.1 Spellcasting + Level 3.6 Summonings + Level 1.2 Ice Magic You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 56% N/A 4% 1 Freeze Ice 24% 1d4 12% 1 Summon Ice Beast Ice/Summ 10% N/A 22% 3 Eringya's Surprising Cr Summ 14% N/A 38% 4 Hailstorm Conj/Ice 3% 3d5 41% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History Welcome, Esekla the Barachi Wanderer. If you return without finding the Orb of Zot, so far below, it's all over! Press ? for a list of commands and other information. Found 26 gold pieces. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a scroll of teleportation, a +0 robe, a potion of lignification; and the following spells available to memorise: Summon Small Mammal, Freeze, Summon Ice Beast, Eringya's Surprising Crocodile, Hailstorm. You have escaped! #### #.... ## ....### . ...#####. # . ##...#####.#.. . ##.....###.... ...##........## ##.........## ##....@....## ##....♣....##... ##... ...$.## ##.. .....##..# #..# #...$.## .# #.. ####...## # .$ .#####.. . ## ####... ..## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Barachi Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 club, a | scroll of teleportation, a +0 robe, a potion of | lignification; and the following spells available to | memorise: Summon Small Mammal, Freeze, Summon Ice Beast, | Eringya's Surprising Crocodile, Hailstorm. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_green_bress_n_ham, layout_rooms Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | Dungeon | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1 daAuts