Dungeon Crawl Stone Soup version 0.33-a0-1457-g910d91b7bb (webtiles) character file. Game seed: 12929241812684953706 0 Esekla the Shooter (level 1, 17/17 HPs) Began as a Barachi Wanderer on Apr 20, 2025. Got out of the dungeon alive. The game lasted 00:00:19 (19 turns). Esekla the Shooter (Barachi Wanderer) Turns: 19, Time: 00:00:19 Health: 17/17 AC: 2 Str: 11 XL: 1 Next: 0% Magic: 3/3 EV: 10 Int: 14 God: Gold: 0 SH: 0 Dex: 11 Spells: 3/4 levels left rFire . . . a - +3 sling rCold . . . (no offhand) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: slow A: amphibious, frog-like legs 1, +LOS a: Hop You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +3 sling (weapon) Armour c - a +0 robe (worn) Potions b - a potion of berserk rage d - a potion of curing {unknown} Skills: + Level 2.4 Fighting + Level 3.0 Ranged Weapons + Level 1.7 Stealth + Level 2.1 Spellcasting + Level 1.1 Forgecraft You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 16% 1d4 16% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Launch Clockwork Bee Frge 4% N/A 41% 3 Inner Flame Hex/Fire 1% N/A 56% 3 Detonation Catalyst Fire/Alch 1% 2d2 100% 5 Irradiate Conj/Alch 0% 3d11 100% 5 Ignition Fire 0% 3d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History Welcome, Esekla the Barachi Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found four items. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. You begin with the following items: a +3 sling, a potion of berserk rage, a +0 robe; and the following spell memorised: Kinetic Grapnel; and the following spells available to memorise: Launch Clockwork Bee. Press: ? - help, v - describe, . - travel, g - get item Item here: 10 gold pieces. An escape hatch in the floor. You pick up a book of Spontaneous Combustion and begin reading... You add the spells Inner Flame, Detonation Catalyst, Irradiate and Ignition to your library. There is a staircase leading out of the dungeon here. d - a pink potion There is a staircase leading out of the dungeon here. You have escaped! #..# . #... .# #..#####.# #..##....# #.......## ####.ß......## #§≈≈.........# #≈≈≈≈........# #>≈≈≈.@ß..ß..# #≈≈§≈.......## #≈≈≈.......###### ####.ß........... #.....#.###### .......[...# #.#####.#### . #.# . ... There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Barachi Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +3 sling, a | potion of berserk rage, a +0 robe; and the following spell | memorised: Kinetic Grapnel; and the following spells | available to memorise: Launch Clockwork Bee. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 3/3 19 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: grunt_arrival_lava_bath, layout_loops_ring Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 22 | 22 | 0 | 0 | 0 | 1 | 22.0 | Dungeon | 22 | 22 | 0 | 0 | 0 | 1 | 22.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 22 daAuts