Dungeon Crawl Stone Soup version 0.33-a0-1465-g0ed8941409 (webtiles) character file. Game seed: 831721370904867182 0 Esekla the Trooper (level 1, 20/20 HPs) Began as a Barachi Wanderer on Apr 22, 2025. Got out of the dungeon alive. The game lasted 00:00:02 (1 turns). Esekla the Trooper (Barachi Wanderer) Turns: 1, Time: 00:00:03 Health: 20/20 AC: 5 Str: 12 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 11 God: Gold: 0 SH: 0 Dex: 13 Spells: 2/2 levels left rFire . . . a - +0 dagger rCold . . . (no offhand) rNeg . . . d - +2 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn %: no passive effects @: slow A: amphibious, frog-like legs 1, +LOS a: Hop You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour d - a +2 leather armour (worn) Potions b - a potion of curing c - a potion of invisibility Skills: + Level 4.8 Fighting + Level 3.2 Dodging + Level 1.1 Spellcasting + Level 2.1 Conjurations You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 10% 2d4 26% 2 Static Discharge Conj/Air 6% 3-4/arc 36% 2 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History Welcome, Esekla the Barachi Wanderer. If you return without finding the Orb of Zot, so far below, it's all over! Press ? for a list of commands and other information. Found 2 scrolls labelled LEVVEJ BOBUOK. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a potion of curing, a potion of invisibility, a +2 leather armour; and the following spells available to memorise: Searing Ray, Static Discharge. You have escaped! .. ##............ ...#............# #.#..##.##....?# #....#...#...... ##..##.⌠.##..... #...#.....#....# #..##.⌠.⌠.##...# #..#.......#...# #..#.⌠.@.⌠.#...# #..#.......#...# #..##.⌠.⌠.##...# #...#.....#..... ##..##.⌠.##..##. #...#...#...# ##..##.##..## #.........# ##.......## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Barachi Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 dagger, a | potion of curing, a potion of invisibility, a +2 leather | armour; and the following spells available to memorise: | Searing Ray, Static Discharge. 0 | D:1 | Reached XP level 1. HP: 20/20 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: mainiacjoe_arrival_oval_in_oval, layout_basic, minmay_three_crescents Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | Dungeon | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1 daAuts