Dungeon Crawl Stone Soup version 0.33.0-4-g1c0d958e09 (webtiles) character file. Game seed: 3973256066071534866 25 Esekla the Grave Robber (level 3, 0/23 HPs) Began as an Octopode Necromancer on May 5, 2025. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:06:32 (737 turns). Esekla the Grave Robber (Octopode Necromancer) Turns: 737, Time: 00:06:33 Health: 0/23 AC: 1 Str: 7 XL: 3 Next: 6% Magic: 0/6 EV: 12 Int: 19 God: Gold: 22 SH: 0 Dex: 12 Spells: 2/6 levels left rFire . . . a - +0 dagger rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will +.... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: random rage (3%) @: lethally poisoned (0 -> -2), attractive, enlightened, flying, very slightly contaminated A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, antennae 1, berserk 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 22 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Scrolls c - a scroll of vulnerability {unknown} d - a scroll of acquirement {unknown} g - a scroll of blinking {unknown} i - a scroll of teleportation {unknown} j - a scroll of enchant weapon {unknown} Potions b - a potion of magic Skills: * Level 1.1 Fighting + Level 0.2 Short Blades + Level 2.0 Dodging + Level 3.0 Stealth * Level 2.1 Spellcasting * Level 4.4 Necromancy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 72% N/A 2% 1 d - Vampiric Draining Necr 18% 2d7 9% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 36% 2d9 4% 2 Animate Dead Necr 18% N/A 26% 4 Curse of Agony Necr 18% N/A 58% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. You have a pair of small antennae on your head. You sometimes lose your temper in combat. Message History You feel sick. The adder attacks as it pursues you! The adder misses you. You feel sick. The adder bites you. You are lethally poisoned! The adder poisons you! Okay, then. Cast which spell? (? or * to list) Aiming: Vampiric Draining (quite dangerous; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder You draw life force from the adder. You feel life coursing into your body. You feel sick. The adder bites you. Casting: Vampiric Draining (quite dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (quite dangerous; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded) You miscast Vampiric Draining. You are very lightly contaminated with residual magic. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * It was a potion of mutation. You feel extremely strange. You feel a little pissed off. A pair of antennae grows on your head! * * * LOW HITPOINT WARNING * * * You feel sick. The adder barely misses you. x2 It was a potion of attraction. You feel attractive to monsters. * * * LOW HITPOINT WARNING * * * You feel sick. The adder barely misses you. It was a potion of enlightenment. You feel very buoyant. You fly up into the air. * * * LOW HITPOINT WARNING * * * You feel sick. The adder barely misses you. You hit the adder. You grab the adder. You squeeze the adder, but do no damage. The adder is severely wounded. You constrict the adder. You die... ..# #...###.##....# ..# #............## ..# #>>###.......# ... .....##....# .... #..####..#### .... ... #.## .# ##. #.# .## #. #.# ...#. #@# ###.#.# ###S# ....... #.@S# .#.....##.### ..........##### #.##.........# #..#..###.# ..........# ......#.0..(!.. You could see Terence and 2 adders. Vanquished Creatures A dart slug (D:2) 4 endoplasms (D:1) 4 hobgoblins 2 quokkas 4 bats (D:1) 3 frilled lizards 3 goblins A kobold (D:1) 2 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Octopode Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 207 | D:1 | Reached XP level 2. HP: 18/18 MP: 5/5 377 | D:1 | Reached skill level 1 in Fighting 664 | D:2 | Reached XP level 3. HP: 23/23 MP: 6/6 678 | D:2 | Learned a level 3 spell: Vampiric Draining 723 | D:2 | Noticed Terence 734 | D:2 | Gained mutation: You sometimes lose your temper in combat. | [potion of mutation] 734 | D:2 | Gained mutation: You have a pair of small antennae on your | head. [potion of mutation] 736 | D:2 | HP: 1/23 [poisoned by an adder] 737 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_4, layout_loops_ring D:2: layout_rooms, uniq_crazy_yiuf_cottage, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Fighting | 1 | 1.1 Short Blades | | 0.2 Dodging | | 2.0 Spellcasting | | 2.1 Necromancy | | 4.4 Action || total ---------------------------++------- Melee: Dagger || 43 Constrict || 9 Tentacles || 9 Cast: Vampiric Draining || 1 Use: Potion || 3 Stab: Sleeping || 7 Armour: Skin || 17 Dodge: Dodged || 29