Dungeon Crawl Stone Soup version 0.33.0-7-g3e7fc586f9 (webtiles) character file. Game seed: 2495852291994611031 0 Esekla the Gusty (level 1, 10/10 HPs) Began as a Deep Elf Wanderer on May 7, 2025. Got out of the dungeon alive. The game lasted 00:00:05 (1 turns). Esekla the Gusty (Deep Elf Wanderer) Turns: 1, Time: 00:00:06 Health: 10/10 AC: 2 Str: 10 XL: 1 Next: 0% Magic: 5/5 EV: 10 Int: 14 God: Gold: 0 SH: 6 Dex: 15 Spells: 2/3 levels left rFire . . . a - +0 dagger rCold . . . e - +2 buckler rNeg . . . d - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.18/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles b - 13 poisoned darts (quivered) Armour d - a +0 robe (worn) e - a +2 buckler (worn) Potions c - a potion of brilliance Skills: + Level 1.0 Throwing + Level 1.0 Armour + Level 1.2 Dodging + Level 1.2 Stealth + Level 1.5 Shields + Level 1.5 Spellcasting + Level 3.2 Air Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 20% 1d4 19% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Swiftness Air 10% N/A 28% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Welcome, Esekla the Deep Elf Wanderer. Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god... Press ? for a list of commands and other information. Found two ring mails. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, 13 poisoned darts, a potion of brilliance, a +0 robe, a +2 buckler; and the following spell memorised: Shock; and the following spells available to memorise: Swiftness. You have escaped! ♣♣.♣ ## .♣.. ♣§ § # ♣..♣♣♣§ §§ #§♣♣♣ß.ß.§ §§# ♣§§ß§..ß♣§§ #♣♣♣ß§☼∩..ß♣♣.# #..ß§§§....ß.♣ ♣..∩.@.∩...♣ ♣[ß.......ß♣.. ..♣.ß§§§..ß§♣ ...♣♣ß§§.ß♣♣§§§ .. §§ß§ß.§ ☼§ . §♣♣§♣♣♣♣§ # #§ §♣ §# # . . There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Deep Elf Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 dagger, 13 | poisoned darts, a potion of brilliance, a +0 robe, a +2 | buckler; and the following spell memorised: Shock; and the | following spells available to memorise: Swiftness. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 5/5 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_enchanted_forest, layout_rooms, dreamdust_ecumenical_altar_angels_and_demons, hangedman_abyss_or_decor_lesser_grid