Dungeon Crawl Stone Soup version 0.33.0-7-g3e7fc586f9 (webtiles) character file. Game seed: 8525720056313091914 0 Esekla the Magician (level 1, 12/12 HPs) Began as a Deep Elf Wanderer on May 7, 2025. Got out of the dungeon alive. The game lasted 00:00:31 (1 turns). Esekla the Magician (Deep Elf Wanderer) Turns: 1, Time: 00:00:31 Health: 12/12 AC: 2 Str: 10 XL: 1 Next: 0% Magic: 7/7 EV: 11 Int: 15 God: Gold: 0 SH: 0 Dex: 14 Spells: 7/8 levels left rFire . . . a - +0 dagger rCold . . . (no offhand) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.20/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles d - 11 poisoned darts (quivered) Armour c - a +0 robe (worn) Scrolls b - a scroll of fear Skills: + Level 1.0 Fighting + Level 1.0 Throwing + Level 1.0 Armour + Level 1.2 Dodging + Level 4.4 Spellcasting + Level 1.1 Earth Magic + Level 1.1 Shapeshifting You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 12% 2d6 11% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 6% 2d3 26% 2 Mercury Arrow Conj/Alch 6% 2d5 26% 2 Passwall Erth 6% N/A 32% 3 Swiftness Air 3% N/A 45% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Welcome, Esekla the Deep Elf Wanderer. If you return without finding the Orb of Zot, so far below, it's all over! Press ? for a list of commands and other information. Found 7 gold pieces and a sling. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a scroll of fear, a +0 robe, 11 poisoned darts; and the following spell memorised: Sandblast; and the following spells available to memorise: Construct Spike Launcher, Mercury Arrow, Passwall, Swiftness. You have escaped! .## #.. ##..### ####..... ### .......P. ..) ....P.PP♣ .P #..P..P♣.♣ ♣P.@.♣ #...PP.P♣ #...P.$.P. ............. .#..P.......... #.P........### ..P♣..P.....# #..P♣P♣P..... There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Deep Elf Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 dagger, a | scroll of fear, a +0 robe, 11 poisoned darts; and the | following spell memorised: Sandblast; and the following | spells available to memorise: Construct Spike Launcher, | Mercury Arrow, Passwall, Swiftness. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 7/7 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_clurvy, layout_loops_cross