Dungeon Crawl Stone Soup version 0.33.0-7-g3e7fc586f9 (webtiles) character file. Game seed: 9784799238593486363 0 Esekla the Magician (level 1, 12/12 HPs) Began as a Deep Elf Wanderer on May 7, 2025. Got out of the dungeon alive. The game lasted 00:00:06 (1 turns). Esekla the Magician (Deep Elf Wanderer) Turns: 1, Time: 00:00:06 Health: 12/12 AC: 3 Str: 8 XL: 1 Next: 0% Magic: 7/7 EV: 10 Int: 16 God: Gold: 0 SH: 0 Dex: 15 Spells: 8/8 levels left rFire . . . a - +0 dagger rCold . . . (no offhand) rNeg . . . c - +0 robe rPois . (no helmet) rElec . d - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.20/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour c - a +0 robe (worn) d - a +0 cloak (worn) Potions b - a potion of curing Skills: + Level 1.0 Fighting + Level 1.2 Stealth + Level 4.4 Spellcasting + Level 2.4 Necromancy + Level 1.1 Forgecraft + Level 1.0 Invocations + Level 1.1 Shapeshifting You had 8 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 44% N/A 6% 1 Sublimation of Blood Necr 11% N/A 9% 2 Kinetic Grapnel Frge 28% 1d5 11% 1 Launch Clockwork Bee Frge 7% N/A 30% 3 Animate Dead Necr 11% N/A 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Welcome, Esekla the Deep Elf Wanderer. It's a long way down to the Orb of Zot, but that shouldn't be any trouble. Press ? for a list of commands and other information. Found 11 gold pieces. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a potion of curing, a +0 robe, a +0 cloak; and the following spells available to memorise: Soul Splinter, Sublimation of Blood, Kinetic Grapnel, Launch Clockwork Bee, Animate Dead. You have escaped! ### ... ... # ##.## # ... ##...## ... $...#.....#.... ##.......## #....@....# #...........# ..#####.#####.. ... ... ##### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Deep Elf Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 dagger, a | potion of curing, a +0 robe, a +0 cloak; and the following | spells available to memorise: Soul Splinter, Sublimation of | Blood, Kinetic Grapnel, Launch Clockwork Bee, Animate Dead. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 7/7 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_pyramid, layout_basic, basic_ecumenical_altar, chequers_serial_rivers_large_b, st_stairs_4, chequers_serial_rivers_small_a