Dungeon Crawl Stone Soup version 0.33.0-9-g42668ee437 (webtiles) character file. Game seed: 16762811895567934912 0 Esekla the Charlatan (level 1, 12/12 HPs) Began as a Deep Elf Wanderer on May 7, 2025. Got out of the dungeon alive. The game lasted 00:00:03 (1 turns). Esekla the Charlatan (Deep Elf Wanderer) Turns: 1, Time: 00:00:04 Health: 12/12 AC: 2 Str: 7 XL: 1 Next: 0% Magic: 5/5 EV: 9 Int: 16 God: Gold: 0 SH: 4 Dex: 16 Spells: 2/3 levels left rFire . . . a - +0 dagger rCold . . . b - +0 buckler rNeg . . . d - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.18/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 buckler (worn) d - a +0 robe (worn) Potions c - a potion of brilliance Miscellaneous e - a +0 lightning rod (4/4) Skills: + Level 1.0 Fighting + Level 1.2 Stealth + Level 1.5 Shields + Level 1.5 Spellcasting + Level 1.1 Earth Magic + Level 4.3 Evocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 8% 2d5 22% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Stone Arrow Conj/Erth 4% 3d7 63% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Welcome, Esekla the Deep Elf Wanderer. Are you destined to find the marvelous Orb of Zot, or to die trying? Press ? for a list of commands and other information. Found a dagger. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a +0 buckler, a potion of brilliance, a +0 robe, a +0 lightning rod (4/4); and the following spell memorised: Sandblast; and the following spells available to memorise: Stone Arrow. You have escaped! ## #~# #. #~# # # .. ~~~ .# #.#.##~##.### ##...P#~#P... ......P.P..# ##.#.......##.# .......@....... #.##........#.# #..P.P...# #.P#~#P..... #.##~##..... .. ~~~ ...). .. #~# .... ... #~# ##.. There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Deep Elf Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 dagger, a +0 | buckler, a potion of brilliance, a +0 robe, a +0 lightning | rod (4/4); and the following spell memorised: Sandblast; | and the following spells available to memorise: Stone | Arrow. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 5/5 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_cross, layout_loops_cross, shapermc_ecumenical_altar_notcrosses, chequers_serial_rivers_micro_b