Dungeon Crawl Stone Soup version 0.33-a0-156-g0e69982c27 (webtiles) character file. Game seed: 4645523104631907509 239 Eugor the Conjurer (level 5, -2/28 HPs) Began as a Deep Elf Conjurer on Sept 29, 2024. Slain by a water moccasin zombie (5 damage) ... in an ossuary on Sept 30, 2024. The game lasted 00:06:27 (2596 turns). Eugor the Conjurer (Deep Elf Conjurer) Turns: 2596, Time: 00:06:27 Health: -2/28 AC: 3 Str: 4 XL: 5 Next: 79% Magic: 3/13 EV: 16 Int: 25 God: Gold: 178 SH: 0 Dex: 13 Spells: 5/12 levels left rFire . . . q - +1 dagger (distort) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . d - +0 pair of boots Will ..... (no amulet) Stlth ++ g - +5 ring of evasion HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were in an ossuary. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Ossuary. You collected 178 gold pieces. Inventory: Hand Weapons q - a +1 dagger of distortion (weapon) Armour a - a +0 robe (worn) d - a +0 pair of boots (worn) Jewellery g - a +5 ring of evasion (left hand) Scrolls c - a scroll of amnesia {unknown} e - 3 scrolls of blinking {unknown} k - 2 scrolls of enchant weapon {unknown} l - a scroll of teleportation {unknown} m - a scroll of poison {unknown} o - 4 scrolls of identify {unknown} r - a scroll of revelation {unknown} s - a scroll of immolation {unknown} u - a scroll of summoning {unknown} w - 2 scrolls of noise {unknown} Potions b - a potion of magic f - a potion of berserk rage {unknown} h - 3 potions of lignification {unknown} i - 2 potions of heal wounds {unknown} j - a potion of might {unknown} n - 3 potions of curing {unknown} p - a potion of invisibility {unknown} t - a potion of enlightenment {unknown} v - 2 potions of attraction {unknown} x - a potion of ambrosia {unknown} Skills: * Level 1.4 Short Blades + Level 3.0 Dodging + Level 3.2 Stealth * Level 4.2 Spellcasting * Level 6.3 Conjurations * Level 1.4 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 74% 2d7 1% 2 d - Fulminant Prism Conj/Alch 12% 3d9 19% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 84% 1d8 2% 1 Iskenderun's Mystic Bla Conj/Tloc 21% 2d6 (+2d3 24% 4 Swiftness Air 5% N/A 26% 3 Ignite Poison Fire/Alch 8% N/A 54% 4 Sticky Flame Fire/Alch 8% 2d4 54% 4 Airstrike Air 2% 2d(1-17) 65% 4 Ignition Fire 2% 3d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Ossuary (1/1) Temple: D:4-7 Altars: Fedhas Okawaru Shops: D:3 : Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The water moccasin zombie is heavily damaged. The searing ray hits the burial acolyte! The burial acolyte is severely wounded. (Press . to maintain the ray.) The water moccasin zombie misses you. Unknown command. The searing ray hits the burial acolyte. The burial acolyte is severely wounded. The searing ray misses the water moccasin zombie. The crocodile zombie no longer looks unusually strong. The crocodile zombie is no longer moving quickly. The water moccasin zombie no longer looks unusually strong. The water moccasin zombie is no longer moving quickly. The searing ray hits the burial acolyte. The burial acolyte is almost dead. The searing ray misses the water moccasin zombie. The burial acolyte utters a dark prayer and points at you. Your life force is offered up. * * * LOW HITPOINT WARNING * * * The burial acolyte is healed. The crocodile zombie is healed. The water moccasin zombie is healed. The searing ray hits the burial acolyte! The burial acolyte is almost dead. The searing ray hits the water moccasin zombie. The water moccasin zombie is heavily damaged. You finish channelling your searing ray. The burial acolyte hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - crocodile zombie Aim: a crocodile zombie (heavily damaged, 88% to hit) The searing ray hits the burial acolyte. You kill the burial acolyte! The searing ray hits the crocodile zombie! The crocodile zombie is almost destroyed. (Press . to maintain the ray.) The water moccasin zombie bites you. You die... ..# ..# ### #+### ..# #...# ..# #...# ..# #... ..# #Z. ################Z### ..#...#....#...'@..# ..'...'....#...#...# ..#...#....'...#..∩# #################### You could see a water moccasin zombie and a crocodile zombie. Vanquished Creatures A burial acolyte (Ossuary) An iguana (D:4) 2 hound skeletons (D:4) A hound zombie (D:4) 4 adders 4 adder zombies 4 dart slugs (D:3) 3 ribbon worms 2 orcs 4 bats 10 endoplasms 5 giant cockroaches 7 gnoll zombies (Ossuary) 7 goblins 10 hobgoblins 2 jackals (D:1) 7 kobolds 8 quokkas 7 ball pythons 5 frilled lizards 2 jackal zombies (Ossuary) 2 orc zombies (Ossuary) 3 rats (D:1) 101 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Eugor the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 128 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 143 | D:1 | Learned a level 2 spell: Searing Ray 187 | D:1 | Reached skill level 5 in Conjurations 491 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/9 973 | D:2 | Reached XP level 4. HP: 24/24 MP: 8/11 978 | D:2 | Learned a level 4 spell: Fulminant Prism 1318 | D:2 | Found a faded altar of an unknown god. 1564 | D:3 | Noticed a walking divine tome 1568 | D:3 | Found Ehaku's Book Boutique. 1570 | D:3 | Noticed a walking earthen tome 1582 | D:3 | Found a blossoming altar of Fedhas. 1594 | D:3 | Reached skill level 6 in Conjurations 1743 | D:3 | Found an iron altar of Okawaru. 2161 | D:3 | Reached XP level 5. HP: 28/28 MP: 10/13 2363 | D:4 | Reached skill level 1 in Short Blades 2455 | D:4 | Reached skill level 1 in Alchemy 2473 | D:4 | Found a sand-covered staircase. 2494 | Ossuary | Entered an ossuary 2596 | Ossuary | Slain by a water moccasin zombie Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_morbid_curiosity, layout_rooms D:2: layout_rooms, shapermc_ecumenical_altar_totnotflames D:3: minmay_chambers_of_twos, layout_loops_cross, fedhas_altar_3, kennysheep_okawaru_gauntlet, serial_shops, nicolae_shop_mannequins, grunt_ministairs_9 D:4: layout_basic, zin_treasury, mainiacjoe_ossuary_entry_find_the_door Ossuary: ossuary_tomb_2 Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 5 6 | 6.3 Spellcasting | 4 | 4.2 Dodging | 3 | 3.0 Short Blades | 1 | 1.4 Alchemy | 1 | 1.4 Stealth | 3 | 3.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Mace | 2 | || 2 Dagger | | 19 || 19 Cast: Magic Dart | 81 | 77 || 158 Searing Ray | 3 | 9 || 12 Stab: Sleeping | | 5 || 5 Armour: Robe | 6 | 14 || 20 Dodge: Dodged | 12 | 20 || 32 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2596 | 2477 | 119 | 90 | 1757 | 5 | 519.2 | Dungeon | 2494 | 2375 | 119 | 57 | 1757 | 4 | 623.5 | Ossuary | 101 | 101 | 0 | 33 | 0 | 1 | 101.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 920 daAuts D:1: 844 daAuts D:2: 562 daAuts D:4: 167 daAuts Ossuary: 101 daAuts