Dungeon Crawl Stone Soup version 0.33-a0-1189-g0c5ade9840 (webtiles) character file. Game seed: 12052813468918947187 477 Eugor the Conjurer (level 6, -6/46 HPs) Began as a Demigod Conjurer on Apr 1, 2025. Mangled by a two-headed ogre ... wielding a +0 giant spiked club (17 damage) ... on level 5 of the Dungeon. The game lasted 00:06:06 (4482 turns). Eugor the Conjurer (Demigod Conjurer) Turns: 4482, Time: 00:06:07 Health: -6/46 AC: 5 Str: 8 XL: 6 Next: 54% Magic: 1/14 EV: 11 Int: 28 God: Gold: 203 SH: 0 Dex: 18 Spells: 1/12 levels left rFire . . . c - +0 hand axe rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . n - +1 helmet rElec . x - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ h - ring of flight HPRegen 0.27/turn q - +6 ring of dexterity MPRegen 0.14/turn %: no passive effects @: flying A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 203 gold pieces. Inventory: Hand Weapons c - a +0 hand axe (weapon) Missiles s - 3 poisoned darts Armour a - a +0 robe (worn) n - a +1 helmet (worn) x - a +0 cloak (worn) Jewellery h - a ring of flight (worn) q - a +6 ring of dexterity (worn) u - the ring of Vaxysoro {Will+ Int-5 Dex+6 Slay+4} (You found it on level 4 of the Dungeon) [ring of dexterity] Will+: It increases your willpower. Int-5: It affects your intelligence (-5). Dex+6: It affects your dexterity (+6). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). Wands r - a wand of flame (13) Scrolls d - 10 scrolls of identify {unknown} e - 2 scrolls of fog {unknown} g - 2 scrolls of teleportation {unknown} i - a scroll of vulnerability {unknown} j - a scroll of noise {unknown} k - a scroll of enchant armour {unknown} o - a scroll of summoning {unknown} p - a scroll of poison {unknown} Potions b - 3 potions of magic f - a potion of invisibility {unknown} l - a potion of experience {unknown} m - a potion of mutation {unknown} t - a potion of haste {unknown} v - a potion of ambrosia {unknown} w - a potion of brilliance {unknown} Skills: + Level 0.7 Fighting + Level 1.5 Axes + Level 2.0 Dodging + Level 2.7 Stealth * Level 3.6 Spellcasting * Level 5.6 Conjurations * Level 0.5 Translocations * Level 1.0 Alchemy You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 72% 2d7 1% 2 d - Fulminant Prism Conj/Alch 11% 3d9 21% 4 e - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 22% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 20% N/A 8% 1 Grave Claw Necr 10% 2d7 12% 2 Vampiric Draining Necr 5% 2d6 24% 3 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding a +0 giant spiked club and a +0 giant club (moderately wounded, 100% to hit) The magic dart hits the two-headed ogre but does no damage. The two-headed ogre is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding a +0 giant spiked club and a +0 giant club (moderately wounded, 91% to hit) You focus your ray upon the two-headed ogre. The searing ray hits the two-headed ogre. The two-headed ogre is heavily wounded. (Press . to maintain the ray.) The searing ray hits the two-headed ogre. The two-headed ogre is heavily wounded. The searing ray hits the two-headed ogre! The two-headed ogre is severely wounded. The searing ray hits the two-headed ogre. The two-headed ogre is severely wounded. You finish channelling your searing ray. The two-headed ogre hits you with a +0 giant spiked club! The two-headed ogre misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding a +0 giant spiked club and a +0 giant club (severely wounded, 91% to hit) You focus your ray upon the two-headed ogre. The searing ray hits the two-headed ogre! The two-headed ogre is almost dead. (Press . to maintain the ray.) The searing ray hits the two-headed ogre. The two-headed ogre is almost dead. The two-headed ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The two-headed ogre hits you with a +0 giant club! You die... ######### #.......# #### #.#####.# ..####.#####.## . #.##.......... ... ####.##.#.#####.##..?. # #<......#.#####....... #.##.##.####...@O........ #.......# ########...... ####.#### ##... ###.##### . #.......# #.#.###.# #.#..##.# ..... #.......# .... #..#.##.# ... You could see a two-headed ogre. Vanquished Creatures 2 scorpions A howler monkey (D:4) A bombardier beetle (D:3) A hound (D:4) A jelly (D:4) Crazy Yiuf (D:4) A sleepcap (D:4) Natasha (twice) (D:3) Terence (D:2) Robin (D:2) An adder (D:4) 2 ufetubi (D:4) A dart slug (D:4) A ribbon worm (D:2) An orc (D:4) 6 ball pythons 4 endoplasms 2 giant cockroaches 14 goblins 7 hobgoblins 4 jackals (D:1) A quokka (D:2) A bat (D:3) 4 frilled lizards 4 kobolds 8 rats 73 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Eugor the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 234 | D:1 | Reached skill level 4 in Conjurations 328 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/7 331 | D:1 | Learned a level 2 spell: Searing Ray 1222 | D:2 | Noticed Terence 1828 | D:2 | Reached XP level 3. HP: 26/26 MP: 5/8 1890 | D:2 | Noticed Robin 1902 | D:2 | Killed Robin 2229 | D:2 | Killed Terence 2230 | D:2 | Reached XP level 4. HP: 18/34 MP: 1/10 2696 | D:3 | Noticed Natasha 2701 | D:3 | Killed Natasha 2702 | D:3 | Reached skill level 1 in Axes 3011 | D:3 | Noticed Natasha 3017 | D:3 | Killed Natasha 3078 | D:3 | Reached XP level 5. HP: 39/39 MP: 4/11 3083 | D:3 | Learned a level 4 spell: Fulminant Prism 3437 | D:4 | Reached skill level 5 in Conjurations 3540 | D:4 | Reached XP level 6. HP: 33/46 MP: 0/13 3547 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 3885 | D:4 | Identified the ring of Vaxysoro {Will+ Int-5 Dex+6 Slay+4} 4121 | D:4 | Found a runed translucent door. 4122 | D:4 | Noticed Crazy Yiuf 4265 | D:4 | Killed Crazy Yiuf 4375 | D:5 | Entered Level 5 of the Dungeon 4397 | D:5 | Reached skill level 1 in Alchemy 4471 | D:5 | Noticed a two-headed ogre 4482 | D:5 | Mangled by a two-headed ogre Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_c, layout_loops_ring, patterned_corridor D:2: layout_basic, basic_altar, grunt_decor_fettered, uniq_robin, uniq_terence D:3: layout_loops_ring, lemuel_tele_altar, corexii_leaking_fountain, uniq_natasha D:4: layout_cave_pools, nicolae_overflow_hallway_of_the_gods, hex_tiny, uniq_crazy_yiuf_cottage D:5: layout_loops_cross, nicolae_overflow_crystal_walls, uniq_blorkula_the_orcula Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 4 5 | 5.6 Spellcasting | 2 3 | 3.6 Stealth | 2 | 2.7 Axes | 1 | 1.5 Dodging | 2 | 2.0 Alchemy | 1 | 1.0 Fighting | | 0.7 Translocations | | 0.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Hand axe | 15 | 11 || 26 Cast: Magic Dart | 66 | 80 || 146 Searing Ray | 4 | 9 || 13 Fulminant Prism | | 2 || 2 Stab: Sleeping | 1 | || 1 Armour: Robe | 21 | 21 || 42 Dodge: Dodged | 15 | 17 || 32 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4460 | 4344 | 116 | 219 | 3496 | 5 | 892.0 | Dungeon | 4460 | 4344 | 116 | 219 | 3496 | 5 | 892.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1291 daAuts D:3: 1106 daAuts D:1: 1031 daAuts D:4: 925 daAuts D:5: 106 daAuts