Dungeon Crawl Stone Soup version 0.32-a0-931-g5a2cda0630 (webtiles) character file. Game seed: 2103247061533987184 40 EvilEddieB the Conjurer (level 3, 0/29 HPs) Began as a Human Conjurer on Apr 13, 2024. Slain by an adder (3 damage) ... on level 2 of the Dungeon. The game lasted 00:03:12 (1456 turns). EvilEddieB the Conjurer (Human Conjurer) Turns: 1456, Time: 00:03:13 Health: 0/29 AC: 3 Str: 7 XL: 3 Next: 50% Magic: 0/6 EV: 11 Int: 20 God: Gold: 30 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . f - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . c - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: lethally poisoned (0 -> -2) A: explore regen a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 30 gold pieces. Inventory: Hand Weapons e - a +0 club f - a +0 dagger (weapon) Armour a - a +0 robe (worn) c - a +0 helmet (worn) Potions b - a potion of magic d - a potion of resistance {unknown} Skills: + Level 3.0 Fighting - Level 2.0 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting - Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Erth 2% N/A 43% 3 Volatile Blastmotes Fire/Tloc 4% 2d10 43% 3 Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Vhi's Electric Charge Tloc/Air 4% N/A 83% 4 Bombard Conj/Erth 5% 9d2 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 1 runed translucent door, Crazy Yiuf Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History The jackal completely misses you. Things that are here: a +0 whip; 4 stones; a kobold skeleton Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal, p - adder Aim: a jackal (72% to hit) The searing ray hits the jackal! You kill the jackal! The searing ray misses the adder. The searing ray hits the jackal! You kill the jackal! (Press . to maintain the ray.) Your Fighting skill increases to level 3! The searing ray misses the adder. The searing ray hits the endoplasm. The endoplasm is heavily wounded. The adder misses you. The searing ray misses the adder. The searing ray hits the endoplasm! You kill the endoplasm! The adder bites you. You are poisoned. The adder poisons you! The adder bites you. You are more poisoned. The adder poisons you! You hit the adder. The adder is heavily wounded. You feel very sick. The adder closely misses you. * * * LOW HITPOINT WARNING * * * You feel sick. The adder attacks as it pursues you! The adder bites you but does no damage. You hit the adder but do no damage. The adder is heavily wounded. You feel sick. The adder barely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. You die... .##......+......# ##)# .##......##.....# #)## .#..........##### ##)## .#.#######..## #)..## ...g.J.......# ### #....# ####.....#.#####.# #....# ######+#.†.h†g.###....## #........#####S........# #........#....@........# #........#.####..####### #........#.###..## #######........##### ####.###>....# ##.#######.# #....# #.# #..#.# #.# #..#.#####.# You could see an adder and a hobgoblin. Vanquished Creatures An adder (D:2) An endoplasm (D:2) 2 giant cockroaches (D:1) 5 goblins 5 hobgoblins 3 jackals (D:2) A quokka (D:1) 3 ball pythons 2 bats (D:1) A kobold (D:2) 3 rats (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | EvilEddieB the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 129 | D:1 | Reached skill level 1 in Fighting 273 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/5 276 | D:1 | Learned a level 2 spell: Searing Ray 1280 | D:2 | Found a runed translucent door. 1281 | D:2 | Noticed Crazy Yiuf 1317 | D:2 | Reached XP level 3. HP: 28/28 MP: 1/6 1456 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_g, layout_basic, serial_glass, glass_columns_a, glass_columns_a, chequers_avenue D:2: layout_basic, chequers_ecumenical_altar_island, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 3 | 3.0 Dodging | | 2.0 Stealth | | 2.0 Spellcasting | | 2.0 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Unarmed || 13 Dagger || 17 Cast: Magic Dart || 52 Searing Ray || 1 Armour: Robe || 44 Dodge: Dodged || 66 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1454 | 1438 | 16 | 309 | 833 | 2 | 727.0 | Dungeon | 1454 | 1438 | 16 | 309 | 833 | 2 | 727.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1159 daAuts D:2: 295 daAuts