Dungeon Crawl Stone Soup version 0.28-a0-863-g8cecda6153 (webtiles) character file. Game seed: 16442002910859043322 18 FexLirch the Magician (level 2, -5/21 HPs) Began as a Djinni Hedge Wizard on Nov 20, 2021. Frozen to death by an endoplasm (6 damage) ... on level 1 of the Dungeon. The game lasted 00:03:32 (1278 turns). FexLirch the Magician (Djinni Hedge Wizard) Turns: 1278, Time: 00:03:33 Health: -5/21 AC: 2 Str: 9 XL: 2 Next: 90% Gold: 8 EV: 12 Int: 15 God: SH: 0 Dex: 12 rFire + + . SeeInvis . a - +0 dagger rCold x . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois ∞ Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 8 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles f - 47 bolts g - 15 stones i - 2 datura-tipped darts j - 21 arrows Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls d - a scroll of noise {unknown} e - a scroll of vulnerability {unknown} h - a scroll of enchant armour {unknown} Skills: + Level 2.6 Dodging + Level 2.0 Stealth + Level 2.6 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 36% 1d4 7% 1 b - Blink Tloc 18% N/A 11% 2 c - Call Imp Summ 9% N/A 11% 2 d - Slow Hex 36% N/A 7% 1 e - Conjure Flame Conj/Fire 9% 6-21 22% 3 f - Mephitic Cloud Conj/Pois/Air 9% N/A 22% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is severely wounded. The endoplasm quivers. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. The jackal misses you. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded, 100% to hit) The magic dart hits the jackal. You kill the jackal! * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is moderately wounded. * * * LOW HITPOINT WARNING * * * A jackal comes into view. A giant cockroach comes into view. The endoplasm jiggles. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (moderately wounded, 100% to hit) The magic dart hits the endoplasm but does no damage. The endoplasm is moderately wounded. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. You feel a terrible chill! You die... ###.## ##.##.# .# ....# #.##.# .# ...# #.##.# ..# #.##.####.# #)# #.........# # #.# ####.###### #.#.## #.# ...#....#######.# #...........J@.# ###....######### #.#.## #.#.# ....# ###### You could see an endoplasm. Vanquished Creatures 3 ball pythons (D:1) 2 endoplasms (D:1) A goblin (D:1) 3 hobgoblins (D:1) A jackal (D:1) A quokka (D:1) 3 frilled lizards (D:1) A kobold (D:1) A rat (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | FexLirch the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 481 | D:1 | Reached XP level 2. HP: 14/21 MP: 0/0 907 | D:1 | HP: 1/21 [ball python (3)] 913 | D:1 | HP: 1/21 [ball python (1)] 1278 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_shading, layout_loops_ring Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Dodging | | 2.6 Spellcasting | | 2.6 Action || total -------------------------++------- Melee: Dagger || 21 Cast: Magic Dart || 37 Stab: Sleeping || 3 Armor: Robe || 9 Dodge: Dodged || 17 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1278 | 1203 | 75 | 376 | 563 | 1 | 1278.0 | Dungeon | 1278 | 1203 | 75 | 376 | 563 | 1 | 1278.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1278 daAuts