Dungeon Crawl Stone Soup version 0.29.1-13-g9f3cf754e1 (webtiles) character file. Game seed: 9075427851966375898 23 FexLirch the Insei (level 3, -3/27 HPs) Began as a Djinni Transmuter on Jan 29, 2023. Frozen to death by an endoplasm (6 damage) ... on level 1 of the Dungeon. The game lasted 00:01:19 (906 turns). FexLirch the Insei (Djinni Transmuter) Turns: 906, Time: 00:01:19 Health: -3/27 AC: 2 Str: 9 XL: 3 Next: 12% Gold: 6 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . SeeInvis . - Unarmed rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (helmet currently unavailable) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.00/turn (no ring) @: appendages (expiring), wereblooded, flying A: horns 2, flying, sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: End Transformation You were on level 1 of the Dungeon. You had temporarily grown beastly horns. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 6 gold pieces. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of lignification c - a potion of brilliance {unknown} Skills: - Level 1.0 Fighting - Level 2.1 Dodging - Level 3.0 Unarmed Combat * Level 2.6 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 20% N/A 7% 1 b - Wereblood Tmut 10% N/A 10% 2 c - Spider Form Tmut/Pois 10% N/A 21% 3 d - Ice Form Ice/Tmut 10% N/A 54% 4 e - Freeze Ice 40% 1d6 7% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have temporarily grown beastly horns. You are flying. You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You freeze the quokka. The quokka is severely wounded. * * * LOW HITPOINT WARNING * * * Your transformation is almost over. The quokka bites you but does no damage. Casting: Freeze (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (severely wounded) You freeze the quokka. The quokka is almost dead. * * * LOW HITPOINT WARNING * * * The quokka closely misses you. Casting: Freeze (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (almost dead) You freeze the quokka. You feel a bit better. You kill the quokka! * * * LOW HITPOINT WARNING * * * Casting: Freeze (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm You freeze the endoplasm. The endoplasm is moderately wounded. * * * LOW HITPOINT WARNING * * * The endoplasm hits you. * * * LOW HITPOINT WARNING * * * You completely miss the endoplasm. Your headbutt misses the endoplasm. The endoplasm is moderately wounded. The endoplasm closely misses you. You hit the endoplasm but do no damage. You headbutt the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You feel a terrible chill! You die... #..#...### ........ ......# ..... # #... ####.#..# ........# ####.##J# #@# #.# #.# #######†# .>......# #######.# ######.# #.)....# #### #.####.# ##...# You could see an endoplasm. Vanquished Creatures A dart slug (D:1) 3 bats (D:1) A giant cockroach (D:1) 2 goblins (D:1) 2 hobgoblins (D:1) 3 kobolds (D:1) 2 quokkas (D:1) A ball python (D:1) A frilled lizard (D:1) 3 rats (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | FexLirch the Djinni Transmuter began the quest for the Orb. 0 | D:1 | FexLirch set off with the following spells memorised: | Beastly Appendage, Wereblood, Spider Form, Ice Form. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 0/0 61 | D:1 | Reached XP level 2. HP: 9/22 MP: 0/0 639 | D:1 | Reached XP level 3. HP: 12/27 MP: 0/0 639 | D:1 | Learned a level 1 spell: Freeze 906 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_crescent, layout_loops_ring Skill XL: | 1 | ---------------+----+----- Spellcasting | 2 | 2.6 Fighting | | 1.0 Dodging | | 2.1 Unarmed Combat | | 3.0 Action || total -------------------------++------- Melee: Unarmed || 71 Headbutt || 9 Punch || 1 Cast: Beastly Appendage || 11 Freeze || 5 Wereblood || 2 Armor: Robe || 20 Dodge: Dodged || 59