Dungeon Crawl Stone Soup version 0.33-a0-1135-g4c332b3a82 (webtiles) character file. Game seed: 9398314896469087170 4 Firecrotchwizard the Magician (level 1, 0/15 HPs) Began as a Djinni Fire Elementalist on Mar 28, 2025. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:01:46 (240 turns). Firecrotchwizard the Magician (DjFE) Turns: 240, Time: 00:01:47 Health: 0/15 AC: 2 Str: 7 XL: 1 Next: 77% Gold: 0 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of amnesia {unknown} Skills: + Level 0.2 Fighting + Level 2.2 Dodging - Level 1.5 Stealth + Level 3.1 Spellcasting + Level 3.1 Conjurations - Level 3.1 Hexes - Level 3.1 Summonings - Level 3.1 Necromancy - Level 3.1 Translocations - Level 3.1 Forgecraft + Level 3.1 Fire Magic - Level 3.1 Ice Magic - Level 3.1 Air Magic - Level 3.1 Earth Magic - Level 3.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 5% 1 b - Scorch Fire 24% 2d6 8% 2 c - Volatile Blastmotes Fire/Tloc 24% 2d12 16% 3 d - Inner Flame Hex/Fire 12% N/A 16% 3 e - Flame Wave Conj/Fire 12% 2d6 45% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You hit the hobgoblin but do no damage. The hobgoblin is severely wounded. The hobgoblin barely misses you. You hit the hobgoblin but do no damage. The hobgoblin is severely wounded. The hobgoblin barely misses you. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The hobgoblin hits you. You hit the hobgoblin. You kill the hobgoblin! Your foxfire dissipates. You see here a hobgoblin corpse. You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. As you open the door, it creaks loudly! You hear a shout! There is an open door here. A hobgoblin comes into view. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the hobgoblin. The hobgoblin is moderately wounded. The foxfire hits the hobgoblin. The hobgoblin is severely wounded. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The hobgoblin barely misses you. You barely miss the hobgoblin. The hobgoblin is severely wounded. The foxfire hits the hobgoblin. You kill the hobgoblin! Your foxfire dissipates. Your magical contamination has completely faded away. You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. You reach down and open the door. 4 jackals come into view. The jackal barks! x2 Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The jackal barks! The jackal barely misses you. You hit the jackal. The jackal is lightly wounded. The foxfire hits the jackal. The jackal is severely wounded. The foxfire hits the jackal. You kill the jackal! Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the jackal. The jackal is heavily wounded. You hit the jackal but do no damage. The jackal is heavily wounded. The foxfire hits the jackal. The jackal is almost dead. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The jackal bites you. The foxfire hits the jackal. The jackal is heavily wounded. The jackal bites you but does no damage. You hit the jackal but do no damage. The jackal is almost dead. The jackal misses you. The jackal barely misses you. The jackal bites you but does no damage. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. There is not enough space to conjure foxfire! You barely miss the jackal. The jackal barely misses you. The jackal bites you. x2 You hit the jackal but do no damage. The jackal barely misses you. x2 The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal completely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. You closely miss the jackal. The jackal is almost dead. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * You closely miss the jackal. The jackal is almost dead. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal misses you. The jackal barely misses you. x2; The jackal bites you. You die... ##...## #..# ##.## ##.# # #'# #'# # ##.## ##.## # ##...## ##...##### #.....# #.....+..# ##...## ..##...###.. ##h##.....##.###... #@h...... +'# #.## #h##.....##.###.# ... ..##...##.# ..... #.....'.# ##...## ##...##.# ##.## ##.###.# #+# #+# ..# .## ## You could see 3 jackals. Vanquished Creatures 2 hobgoblins (D:1) A jackal (D:1) A kobold (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Firecrotchwizard the Djinni Fire Elementalist began the | quest for the Orb. 0 | D:1 | Firecrotchwizard set off with the following spells | memorised: Foxfire, Scorch, Volatile Blastmotes, Inner | Flame, Flame Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 240 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_c, layout_basic, nicolae_hexahallways Skill XL: | | ---------------+-+----- Spellcasting | | 3.1 Conjurations | | 3.1 Hexes | | 3.1 Summonings | | 3.1 Necromancy | | 3.1 Translocations | | 3.1 Forgecraft | | 3.1 Fire Magic | | 3.1 Ice Magic | | 3.1 Air Magic | | 3.1 Earth Magic | | 3.1 Alchemy | | 3.1 Fighting | | 0.2 Dodging | | 2.2 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Unarmed || 17 Cast: Foxfire || 8 Armour: Robe || 15 Dodge: Dodged || 21 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 240 | 240 | 0 | 22 | 177 | 1 | 240.0 | Dungeon | 240 | 240 | 0 | 22 | 177 | 1 | 240.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 240 daAuts