Seeded DCSS version 0.33-a0-56-g460ee30645 (webtiles) character file. Game seed: 11203712704220712008 (custom seed) 78 Fish23 the Apothecary (level 4, 0/32 HPs) Began as a Merfolk Alchemist on Sept 15, 2024. Slain by an orc wizard ... wielding a +2 dagger of electrocution (17 damage) ... on level 3 of the Dungeon. The game lasted 00:09:48 (2200 turns). Fish23 the Apothecary (Merfolk Alchemist) Turns: 2200, Time: 00:09:49 Health: 0/32 AC: 4 Str: 8 XL: 4 Next: 36% Magic: 7/7 EV: 12 Int: 16 God: Gold: 107 SH: 0 Dex: 14 Spells: 7/8 levels left rFire x . . i - +1 whip (venom) rCold + . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . r - +1 cloak rCorr . (no gloves) SInv . (no boots) Will ..... c - amulet of magic regeneration Stlth ++ h - ring of ice HPRegen 0.25/turn (no ring) MPRegen 0.50/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: Convert to Beogh You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 107 gold pieces. Inventory: Hand Weapons e - a +0 rapier i - a +1 whip of venom (weapon) Missiles d - 5 stones t - 2 poisoned darts Armour a - a +0 robe (worn) q - a scarf of resistance r - a +1 cloak (worn) Jewellery c - an amulet of magic regeneration (around neck) h - a ring of ice (left hand) Scrolls g - 2 scrolls of teleportation {unknown} p - a scroll of identify {unknown} Potions b - a potion of magic f - a potion of ambrosia j - a potion of haste {unknown} k - a potion of enlightenment {unknown} l - a potion of might {unknown} m - a potion of lignification n - a potion of attraction {unknown} o - a potion of heal wounds s - a potion of curing {unknown} u - a potion of degeneration {unknown} v - a potion of resistance {unknown} Skills: + Level 1.2 Fighting + Level 0.1 Short Blades + Level 0.9 Maces & Flails + Level 3.3 Dodging + Level 2.9 Stealth + Level 2.5 Spellcasting + Level 0.9 Conjurations + Level 4.6 Alchemy You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 40% 1d5 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 18% N/A 12% 2 Mephitic Cloud Conj/Alch/Air 7% N/A 28% 3 Olgreb's Toxic Radiance Alch 16% N/A 28% 4 Sticky Flame Fire/Alch 9% 2d5 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History The orc shouts! You hear a loud squeak. You hear a shout! x2 An orc priest comes into view. It is wielding a +0 mace. Welcome back, Fish23 the Merfolk Alchemist. Game seed: 11203712704220712008 (custom seed) Press ? for a list of commands and other information. There is a stone staircase leading up here. The orc hits you with a +0 mace. There is a stone staircase leading up here. You barely miss the orc. The orc completely misses you. The orc priest shouts! You hit the orc. The orc is poisoned. The orc is severely wounded. You kill the orc! You hit the orc. The orc is poisoned. The orc is lightly wounded. An orc wizard comes into view. It is wielding a +2 dagger of electrocution. The orc closely misses you. You hit the orc. The orc looks as sick as possible! The orc is heavily wounded. You kill the orc! An orc comes into view. It is wielding a +0 whip. The orc priest invokes the aid of Beogh against you. Pain shoots through your body! Items here: )) [ †. The orc priest calls down the wrath of Beogh upon you. Pain shoots through your body! There is a stone staircase leading up here. The orc priest calls down the wrath of Beogh upon you. Pain shoots through your body! You closely miss the orc wizard. A ball python comes into view. The orc wizard hits you with a +2 dagger of electrocution. The orc priest hits you with a +0 mace. The orc priest threatens, "Beogh's wrath is as vast as their mercy. Make your choice!" (press Y on the ability menu to convert to Beogh) The ball python hisses angrily. The rat squeaks loudly. The orc wizard hits you with a +2 dagger of electrocution. You are electrocuted! Ouch! That really hurt! You die... ##. .o..###### .........#### ....o.o.....# ....#######.## . .S.####.)# .......#o### ......oo...# .....r.@...# ......#....# #.....#....# #.....##...# #..... .....# .... .....# .... #...## ...# You could see an orc priest, an orc wizard, an orc, a ball python and a rat. Vanquished Creatures An adder (D:2) 4 ribbon worms 2 orcs (D:3) 2 ball pythons (D:2) 8 endoplasms (D:1) 9 giant cockroaches 3 goblins (D:1) 3 hobgoblins 2 jackals (D:1) A quokka (D:1) 5 bats 3 frilled lizards 4 kobolds (D:1) 6 rats 53 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Fish23 the Merfolk Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 1 | D:1 | Found a runed translucent door. 417 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 1351 | D:2 | Found a faded altar of an unknown god. 1387 | D:2 | Reached XP level 3. HP: 22/25 MP: 6/6 1625 | D:2 | Reached skill level 1 in Fighting 2037 | D:1 | Reached XP level 4. HP: 32/32 MP: 7/7 2200 | D:3 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_caged_fury, layout_loops_ring D:2: layout_loops_ring, dreamdust_ecumenical_altar_grove, minivault_11 D:3: lemuel_castle_with_subvaults [lemuel_castle_interior_carwin_1], layout_rooms Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 | 3.3 Fighting | 1 | 1.2 Short Blades | | 0.1 Maces & Flails | | 0.9 Stealth | | 2.9 Spellcasting | | 2.5 Conjurations | | 0.9 Alchemy | | 4.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 5 | || 5 Rapier | 21 | || 21 Whip | 75 | 29 || 104 Cast: Sting | 22 | || 22 Use: Potion | 2 | 1 || 3 Stab: Sleeping | 4 | || 4 Armour: Robe | 59 | 29 || 88 Dodge: Dodged | 84 | 28 || 112 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2212 | 2212 | 0 | 458 | 0 | 3 | 737.3 | Dungeon | 2212 | 2212 | 0 | 458 | 0 | 3 | 737.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1397 daAuts D:2: 785 daAuts D:3: 30 daAuts