Seeded DCSS version 0.33-a0-87-gbf3d107625 (webtiles) character file. Game seed: 17781517887310468266 (custom seed) 59 Fish23 the Apothecary (level 4, -1/31 HPs) Began as a Merfolk Alchemist on Sept 16, 2024. Was a Follower of the Shining One. Slain by a goblin ... wielding a +0 dagger (2 damage) ... on level 2 of the Dungeon. The game lasted 00:09:43 (1584 turns). Fish23 the Apothecary (Merfolk Alchemist) Turns: 1584, Time: 00:09:44 Health: -1/31 AC: 2 Str: 8 XL: 4 Next: 3% Magic: 3/7 EV: 11 Int: 16 God: the Shining One [*.....] Gold: 93 SH: 0 Dex: 14 Spells: 7/8 levels left rFire . . . h - +0 whip (elec) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: no passive effects @: glowing A: (nimble swimmer 2), mertail a: Renounce Religion, Divine Shield You were on level 2 of the Dungeon. You worshipped the Shining One. The Shining One was aware of your devotion. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 93 gold pieces. Inventory: Hand Weapons h - a +0 whip of electrocution (weapon) Armour a - a +0 robe (worn) Scrolls d - a scroll of identify {unknown} f - 2 scrolls of amnesia Potions b - 2 potions of magic g - a potion of curing {unknown} Skills: + Level 0.4 Fighting + Level 0.2 Maces & Flails + Level 0.7 Polearms + Level 2.8 Dodging + Level 2.6 Stealth + Level 0.3 Unarmed Combat + Level 2.5 Spellcasting + Level 1.1 Conjurations + Level 5.0 Alchemy You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 44% 1d5 5% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 20% N/A 11% 2 Mephitic Cloud Conj/Alch/Air 8% N/A 26% 3 Olgreb's Toxic Radiance Alch 18% N/A 26% 4 Sticky Flame Fire/Alch 10% 2d5 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: The Shining One Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History You block the jackal's attack. Your divine shield fades away. The goblin closely misses you. You have reached level 4! You closely miss the jackal. The jackal completely misses you. The jackal barely misses you. The goblin misses you. You hit the jackal. The jackal is severely wounded. The jackal barely misses you. The goblin barely misses you. You barely miss the jackal. The jackal is heavily wounded. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The goblin hits you but does no damage. You barely miss the jackal. The jackal is heavily wounded. The jackal barely misses you. The goblin hits you but does no damage. You hit the jackal but do no damage. The jackal is heavily wounded. The jackal is no longer blind. The jackal barely misses you. The jackal closely misses you. The goblin barely misses you. You hit the jackal. The jackal is almost dead. The jackal bites you. * * * LOW HITPOINT WARNING * * * The goblin barely misses you. You hit the jackal but do no damage. Lightning courses through the jackal! You kill the jackal! The goblin misses you. Your Alchemy skill increases to level 5! Aiming: Sting (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger (haloed, 76% to hit) The sting misses the goblin. The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The goblin attacks as it pursues you! The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The goblin attacks as it pursues you! The goblin hits you with a +0 dagger. You die... #. ># #. .# #. .. #< .# #. ..# #.########..# #...........#### #..@g....†...... #.######.#######.####. #.............# # ########.####.# #.# #.# #.# #.# #.# #.# #.# #.# #.####.# You could see a goblin. Vanquished Creatures An adder (D:2) An orc (D:2) 4 endoplasms (D:1) 3 giant cockroaches 3 hobgoblins (D:1) 7 jackals 3 quokkas (D:1) 3 bats (D:1) A frilled lizard (D:1) 8 goblins (D:1) 4 kobolds 3 rats (D:2) 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Fish23 the Merfolk Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 250 | D:1 | Reached XP level 2. HP: 15/19 MP: 5/5 683 | D:1 | Found a faded altar of an unknown god. 687 | D:1 | Reached XP level 3. HP: 23/24 MP: 6/6 699 | D:1 | Reached skill level 1 in Conjurations 738 | D:1 | Prayed at the altar of an unknown god. 738 | D:1 | Became a worshipper of the Shining One 738 | D:1 | Reached * piety under the Shining One 1573 | D:2 | Reached XP level 4. HP: 7/31 MP: 2/7 1580 | D:2 | Reached skill level 5 in Alchemy 1580 | D:2 | HP: 1/31 [goblin/+0 dagger (4)] 1584 | D:2 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_henge, layout_loops_cross, shapermc_ecumenical_altar_starsandcircs, minmay_octomino_c4 D:2: layout_loops_ring, basic_altar, hangedman_abyss_or_decor_lesser_grid Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 1 | 1.1 Alchemy | 5 | 5.0 Fighting | | 0.4 Maces & Flails | | 0.2 Polearms | | 0.7 Dodging | | 2.8 Stealth | | 2.6 Unarmed Combat | | 0.3 Spellcasting | | 2.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 16 | || 16 Spear | 7 | || 7 Whip | 49 | 7 || 56 Tailslap | 1 | || 1 Cast: Sting | 30 | 1 || 31 Invoke: Divine Shield | 1 | || 1 Use: Scroll | 2 | || 2 Stab: Sleeping | 1 | || 1 Armour: Robe | 63 | 7 || 70 Dodge: Dodged | 82 | 12 || 94 Block: Other | 3 | || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1576 | 1576 | 0 | 462 | 0 | 2 | 788.0 | Dungeon | 1576 | 1576 | 0 | 462 | 0 | 2 | 788.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1317 daAuts D:2: 259 daAuts