Seeded DCSS version 0.33-a0-87-gbf3d107625 (webtiles) character file. Game seed: 11798456750535972932 (custom seed) 1 Fish23 the Apothecary (level 1, -2/13 HPs) Began as a Merfolk Alchemist on Sept 16, 2024. Slain by a frilled lizard (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:13 (24 turns). Fish23 the Apothecary (Merfolk Alchemist) Turns: 24, Time: 00:00:14 Health: -2/13 AC: 2 Str: 8 XL: 1 Next: 20% Magic: 0/3 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: + Level 2.6 Dodging + Level 2.1 Stealth + Level 2.1 Spellcasting + Level 0.7 Conjurations + Level 4.0 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 32% 1d5 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 14% N/A 16% 2 Mephitic Cloud Conj/Alch/Air 5% N/A 36% 3 Olgreb's Toxic Radiance Alch 12% N/A 41% 4 Sticky Flame Fire/Alch 7% 2d4 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. There is an open door here. You open the door. There is an open door here. Found 11 gold pieces. A hobgoblin comes into view. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (asleep, 100% to hit) The sting hits the hobgoblin. The hobgoblin is poisoned. The hobgoblin is severely wounded. The hobgoblin shouts! You hear an angry hiss. A quokka comes into view. You kill the hobgoblin! Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - quokka Aim: a quokka (56% to hit) The sting misses the quokka. A frilled lizard comes into view. Unknown command. The frilled lizard hisses angrily. The quokka bites you. You hit the quokka but do no damage. The quokka closely misses you. The quokka bites you. You barely miss the quokka. The quokka closely misses you. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - quokka Aim: a quokka (56% to hit) The sting misses the quokka. The quokka bites you. A dart slug comes into view. You hit the quokka but do no damage. The quokka misses you. You barely miss the frilled lizard. The quokka bites you. * * * LOW HITPOINT WARNING * * * The frilled lizard bites you. You die... ##.##..# #.w.#..# ......# .# ...#..# .. #.##..# #. #.##.. #..##l##.#### #...r@.#....# #.###.....#'### ........#...##..# ..#######...#+#'### #.....#..<# #..##+#+### #..# #..# #... You could see a dart slug, a quokka and a frilled lizard. Vanquished Creatures A hobgoblin (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Fish23 the Merfolk Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 24 | D:1 | Slain by a frilled lizard Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_triangle_small, layout_loops_ring Action || total ---------------------------++------- Melee: Unarmed || 4 Cast: Sting || 3 Armour: Robe || 5 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 24 | 24 | 0 | 0 | 0 | 1 | 24.0 | Dungeon | 24 | 24 | 0 | 0 | 0 | 1 | 24.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 24 daAuts