Dungeon Sprint DCSS version 0.33-a0-96-gfd2f4f1e42 (webtiles) character file. Game seed: 8555671782759315037 3 Fish23 the Conjurer (level 1, -6/13 HPs) Began as a Merfolk Conjurer on Sept 17, 2024. Mangled by a human (7 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:00:31 (92 turns). Fish23 the Conjurer (Merfolk Conjurer) Turns: 92, Time: 00:00:31 Health: -6/13 AC: 2 Str: 7 XL: 1 Next: 50% Magic: 3/3 EV: 11 Int: 17 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . i - +0 spear rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no teleportation @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons h - a +0 hand axe i - a +0 spear (weapon) Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking Potions b - 3 potions of magic c - a potion of curing d - a potion of heal wounds e - a potion of haste f - a potion of berserk rage Skills: + Level 3.1 Dodging + Level 2.3 Stealth + Level 2.1 Spellcasting + Level 3.9 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 30% 2d5 6% 2 Fulminant Prism Conj/Alch 4% 3d5 65% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 (+2d1 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History You kill the endoplasm! You start resting. Magic restored. You start resting. HP restored. You see here a +0 hand axe. h - a +0 hand axe (weapon) You open the door. A rat comes into view. A rat comes into view. Found a spear. The rat squeaks loudly. x2 There is an open door here. You closely miss the rat. The rat completely misses you. You hit the rat. You kill the rat! You hit the rat. You kill the rat! Your Dodging skill increases to level 3! You see here a rat corpse. You see here a +0 spear. i - a +0 spear (weapon) As you open the door, it creaks loudly! There is an open door here. A human comes into view. The human shouts! You closely miss the human. The human barely misses you. You hit the human. The human is lightly wounded. The human hits you. You hit the human but do no damage. The human is lightly wounded. The human hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You hit the human but do no damage. The human is lightly wounded. The human barely misses you. The human hits you! Ouch! That really hurt! You die... ▓.†...# ▓.....#...~~♣.♣♣..# ▓.....#..~~~~.♣.♣.+ ▓####'#..~≈≈~~~...# ▓....†#.~~≈~~~....# ▓.....#.~≈~~~.....# ▓.....#.~~~.......# ▓'#####...........# ▓..........@p.....# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a human. Vanquished Creatures An endoplasm (D) 3 rats (D) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Fish23 the Merfolk Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 92 | D | Mangled by a human Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_shoals_archi, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_fortress, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 | ---------------+----+----- Dodging | 3 | 3.1 Stealth | | 2.3 Spellcasting | | 2.1 Conjurations | | 3.9 Action || total ---------------------------++------- Melee: Unarmed || 11 Spear || 4 Hand axe || 2 Cast: Magic Dart || 4 Armour: Robe || 5 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 91 | 91 | 0 | 38 | 0 | 1 | 91.0 | Dungeon | 91 | 91 | 0 | 38 | 0 | 1 | 91.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 91 daAuts