Dungeon Sprint DCSS version 0.33-a0-96-gfd2f4f1e42 (webtiles) character file. Game seed: 5067936153646036070 17 Fish23 the Apothecary (level 2, 0/19 HPs) Began as a Merfolk Alchemist on Sept 17, 2024. Slain by a jackal (2 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:01:36 (273 turns). Fish23 the Apothecary (Merfolk Alchemist) Turns: 273, Time: 00:01:37 Health: 0/19 AC: 2 Str: 8 XL: 2 Next: 62% Magic: 0/5 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 5/6 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no teleportation @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking Potions b - 3 potions of magic c - a potion of curing d - a potion of heal wounds e - a potion of haste f - a potion of berserk rage Skills: + Level 3.7 Dodging + Level 2.7 Stealth + Level 0.6 Unarmed Combat + Level 2.6 Spellcasting + Level 0.9 Conjurations + Level 6.4 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 48% 1d6 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 20% N/A 9% 2 Olgreb's Toxic Radiance Alch 19% N/A 16% 4 Mephitic Cloud Conj/Alch/Air 8% N/A 24% 3 Sticky Flame Fire/Alch 10% 2d5 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D 3 runed doors Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History The quokka bites you but does no damage. You hit the quokka. You kill the quokka! You hit the jackal but do no damage. The jackal bites you but does no damage. The jackal bites you. The jackal closely misses you. You hit the jackal. The jackal is heavily wounded. The jackal misses you. The jackal barely misses you. You barely miss the jackal. The jackal is heavily wounded. The jackal barely misses you. The jackal bites you. The jackal barely misses you. The jackal bites you. You closely miss the jackal. The jackal is heavily wounded. The jackal bites you but does no damage. The jackal misses you. You hit the jackal but do no damage. The jackal is heavily wounded. The jackal bites you but does no damage. The jackal completely misses you. You barely miss the jackal. The jackal is heavily wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal misses you. The jackal bites you but does no damage. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - jackal Aim: a jackal (heavily wounded, 64% to hit) The sting hits the jackal. The jackal is poisoned. The jackal is almost dead. You kill the jackal! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. The jackal bites you. You die... ##########' ##########' #+##.......... +.##......#..# ##########.##.......... #...........'.......... #'#####†#####......#..# #.#..#h.# #.......... #.#.†'@.# ####'#####' #.#..#### #.......##' #.#. #.......##. #.# #.......##. #.# #...<...##. #.......##. #.......##. #.......##. ######### You could see a jackal. Vanquished Creatures An adder (D) A dart slug (D) A bat skeleton (D) A jackal (D) A quokka (D) A frilled lizard (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Fish23 the Merfolk Alchemist began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 16 | D | Found a runed door to the Storerooms (Easy). 22 | D | Found a huge runed gate to the Grid Vault (Hard). 22 | D | Found a huge runed gate to the Grid Vault (Hard). 23 | D | Found a huge runed gate to the Metal Vault (Medium). 23 | D | Found a huge runed gate to the Metal Vault (Medium). 31 | D | Found a huge runed gate leading to the Armoury (Hard). 31 | D | Found a huge runed gate leading to the Armoury (Hard). 90 | D | Found a huge runed gate to the Main Hall (Safe). 91 | D | Found a huge runed gate to the Main Hall (Safe). 212 | D | Found a runed door to the Temple (Safe). 238 | D | Reached skill level 5 in Alchemy 238 | D | Reached XP level 2. HP: 15/19 MP: 0/5 260 | D | Reached skill level 6 in Alchemy 273 | D | Slain by a jackal Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_3, armoury_2, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_1, the_vestibule_1, steel_vault_3, golden_pit, hallway_of_sentries, titanium_vault_1, iron_vault_3, final_vault] Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.7 Alchemy | 5 6 | 6.4 Stealth | | 2.7 Unarmed Combat | | 0.6 Spellcasting | | 2.6 Conjurations | | 0.9 Action || total ---------------------------++------- Melee: Unarmed || 34 Cast: Sting || 6 Armour: Robe || 26 Dodge: Dodged || 36 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 272 | 272 | 0 | 0 | 0 | 1 | 272.0 | Dungeon | 272 | 272 | 0 | 0 | 0 | 1 | 272.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 272 daAuts