Dungeon Sprint DCSS version 0.33-a0-105-g4c57dba787 (webtiles) character file. Game seed: 13535076754916830074 0 Fish23 the Conjurer (level 1, 0/13 HPs) Began as a Merfolk Conjurer on Sept 18, 2024. Killed from afar by Ijyb (13 damage) ... with a rupture ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:10 (4 turns). Fish23 the Conjurer (Merfolk Conjurer) Turns: 4, Time: 00:00:10 Health: 0/13 AC: 2 Str: 7 XL: 1 Next: 0% Magic: 1/3 EV: 11 Int: 17 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no teleportation @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking Potions b - 3 potions of magic c - a potion of curing d - a potion of heal wounds e - a potion of haste f - a potion of berserk rage Skills: + Level 2.6 Dodging + Level 2.1 Stealth + Level 2.0 Spellcasting + Level 3.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 48% 1d5 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 24% 2d5 8% 2 Fulminant Prism Conj/Alch 3% 3d5 69% 4 Iskenderun's Mystic Bla Conj/Tloc 7% 2d4 (+2d1 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, Fish23 the Merfolk Conjurer. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Okay, then. Okay, then. Okay, then. You open the door. Ijyb the Inquisitive comes into view. She is wielding a +1 spectral club and carrying a wand of warping. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - Ijyb Aim: Ijyb, wielding a +1 spectral club, wearing a +0 scale mail and carrying a wand of warping (asleep, 100% to hit) The magic dart hits Ijyb but does no damage. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +1 spectral club, wearing a +0 scale mail and carrying a wand of warping (100% to hit) The magic dart hits Ijyb but does no damage. Ijyb zaps a wand. Space twists violently! The rupture engulfs you! Ouch! That really hurt! You die... Ijyb moans, "Good help so hard to find!" #### ## #<.#..+ #.@'g.# #..#### #..# #..# #..# #⌠⌠# #### You could see Ijyb. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Fish23 the Merfolk Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 2 | D | Noticed Ijyb 4 | D | Killed from afar by Ijyb Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Action || total ---------------------------++------- Cast: Magic Dart || 2 Armour: Robe || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4 | 4 | 0 | 0 | 0 | 1 | 4.0 | Dungeon | 4 | 4 | 0 | 0 | 0 | 1 | 4.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 4 daAuts