Dungeon Sprint DCSS version 0.33-a0-105-g4c57dba787 (webtiles) character file. Game seed: 5425624682937731233 102 Fish23 the Toxicologist (level 4, -3/31 HPs) Began as a Merfolk Alchemist on Sept 18, 2024. Slain by a water elemental (10 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:49 (334 turns). Fish23 the Toxicologist (Merfolk Alchemist) Turns: 334, Time: 00:01:49 Health: -3/31 AC: 2 Str: 8 XL: 4 Next: 77% Magic: 9/10 EV: 16 Int: 16 God: Gold: 21 SH: 0 Dex: 14 Spells: 10/11 levels left rFire x . . h - +1 club (spect) rCold + . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots currently unavailable) Will ..... (no amulet) Stlth +++ i - ring of ice HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: no teleportation @: engulfed, very quick A: nimble swimmer 2, mertail a: no special abilities You were in the Dungeon. You visited 1 branch You collected 21 gold pieces. Inventory: Hand Weapons h - a +1 spectral club (weapon) Armour a - a +0 robe (worn) Jewellery i - a ring of ice (left hand) Scrolls g - a scroll of blinking k - a scroll of immolation {unknown} l - 3 scrolls of identify n - a scroll of poison {unknown} Potions b - 3 potions of magic c - 5 potions of curing d - a potion of heal wounds e - a potion of haste f - a potion of berserk rage j - 4 potions of mutation m - 4 potions of enlightenment Skills: + Level 0.4 Fighting + Level 0.4 Maces & Flails + Level 4.9 Dodging + Level 3.4 Stealth + Level 0.5 Unarmed Combat + Level 4.4 Spellcasting + Level 2.1 Conjurations + Level 8.8 Alchemy You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 84% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 34% N/A 4% 2 Olgreb's Toxic Radiance Alch 31% N/A 4% 4 Mephitic Cloud Conj/Alch/Air 15% N/A 11% 3 Sticky Flame Fire/Alch 17% 2d5 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are very nimble when in or above water. (Stealth+, EV+, Speed+++) Your lower body shifts to a powerful aquatic tail in water. Message History You now have 21 gold pieces (gained 7). Okay, then. Okay, then. There is an open door here. Your legs become a tail as you enter the water. You open the door. A water elemental comes into view. There is an open door to the Ecumenical Temple here. There is an open door to the Ecumenical Temple here. Press: ? - help, v - describe, . - travel Here: a water elemental (dormant) A fountain of clear blue water. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - water elemental Aim: a water elemental (dormant, 100% to hit) The sting hits the water elemental. The water elemental partially resists. The water elemental is lightly damaged. The water elemental barely misses you. The water elemental attacks as it pursues you! The water elemental misses you. The water elemental barely misses you. The water elemental attacks as it pursues you! The water elemental hits you! Your legs become a tail as you enter the water. The water elemental attacks as it pursues you! The water elemental closely misses you. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - water elemental Aim: a water elemental (lightly damaged, 85% to hit) The sting hits the water elemental. The water elemental partially resists. The water elemental is lightly damaged. The water elemental hits you!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The water elemental engulfs you in water! You hit the water elemental. The water elemental is lightly damaged. Your +1 spectral club hits the water elemental. The water elemental hits you! You die... ▓▓▓▓▓▓▓▓▓▓▓▓ ▓▓▓ ▓<.#..'....♣♣♣ ♣.# ▓..#..#......♣ ♣♣.# ▓#'####.....♣♣ ♣..# ▓.....#....~.♣♣♣..###+#+## ▓.....#...~~♣♣♣...#....... ▓.....#..~~~~♣.♣♣.'.⌠..... ▓####[#..~≈≈~~(♣♣.#...#### ▓.....#.~~≈~~@E...#.⌠.# ▓.....#.~≈~†~.....#...# ▓.....#.~~~.......#+### ▓'#####...........# ▓.................# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water elemental (engulfing you) and a friendly +1 spectral club. Vanquished Creatures A scorpion (D) Jessica (D) A human (D) An endoplasm (D) A rat (D) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Fish23 the Merfolk Alchemist began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 55 | D | Noticed Jessica 60 | D | Killed Jessica 61 | D | Reached skill level 1 in Conjurations 61 | D | Reached skill level 6 in Alchemy 61 | D | Reached XP level 2. HP: 3/19 MP: 1/6 61 | D | Reached XP level 3. HP: 4/24 MP: 1/8 173 | D | Noticed a scorpion 187 | D | Reached skill level 7 in Alchemy 191 | D | Killed a scorpion 192 | D | Reached skill level 8 in Alchemy 192 | D | Reached XP level 4. HP: 13/31 MP: 0/10 321 | D | Noticed a water elemental 334 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_lich, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 4 | 4.9 Spellcasting | 3 4 | 4.4 Conjurations | 1 2 | 2.1 Alchemy | 6 8 | 8.8 Stealth | 3 | 3.4 Fighting | | 0.4 Maces & Flails | | 0.4 Unarmed Combat | | 0.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 2 | || 2 Club | 5 | 1 || 6 Tailslap | 1 | || 1 Cast: Sting | 14 | 2 || 16 Armour: Robe | 5 | 3 || 8 Dodge: Dodged | 7 | 4 || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 328 | 328 | 0 | 203 | 0 | 1 | 328.0 | Dungeon | 328 | 328 | 0 | 203 | 0 | 1 | 328.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 328 daAuts