Dungeon Sprint DCSS version 0.33-a0-105-g4c57dba787 (webtiles) character file. Game seed: 1953021865942253022 72 Fish23 the Toxicologist (level 4, -14/30 HPs) Began as a Merfolk Alchemist on Sept 18, 2024. Demolished by a water elemental (17 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:03:15 (399 turns). Fish23 the Toxicologist (Merfolk Alchemist) Turns: 399, Time: 00:03:16 Health: -14/30 AC: 3 Str: 14 XL: 4 Next: 26% Magic: 9/9 EV: 12 Int: 11 God: Gold: 9 SH: 0 Dex: 13 Spells: 10/11 levels left rFire + . . c - +2 quarterstaff (chaos) rCold . . . (shield currently unavailable) rNeg . . . a - +0 robe rPois . (no helmet) rElec . j - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: no teleportation @: no status effects A: (nimble swimmer 2), mertail, dopey 1, fire resistance 1, low MP 1, strong 1, efficient magic 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 9 gold pieces. Inventory: Hand Weapons c - a +2 quarterstaff of chaos (weapon) i - a +2 dagger of pain Armour a - a +0 robe (worn) j - a +0 cloak (worn) Scrolls h - 3 scrolls of identify l - a scroll of torment {unknown} m - a scroll of vulnerability {unknown} n - a scroll of immolation {unknown} Potions b - 3 potions of magic e - a potion of haste f - a potion of berserk rage o - a potion of curing p - 2 potions of enlightenment Skills: + Level 0.2 Staves + Level 4.4 Dodging + Level 3.3 Stealth + Level 0.4 Unarmed Combat + Level 4.1 Spellcasting + Level 1.3 Conjurations + Level 8.3 Alchemy You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 48% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 22% N/A 6% 2 Olgreb's Toxic Radiance Alch 20% N/A 8% 4 Mephitic Cloud Conj/Alch/Air 9% N/A 19% 3 Sticky Flame Fire/Alch 11% 2d5 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. You are dopey. (Int -2) Your flesh is heat resistant. (rF+) Your magical capacity is low. (-10% MP) Your muscles are strong. (Str +4, Int/Dex -1) Spells you cast cost 1 less MP (to a minimum of 1). Message History You closely miss the water elemental. The water elemental is lightly damaged. The water elemental hits you!! Ouch! That really hurt! The water elemental closely misses you. You feel much better. The water elemental hits you! You hit the water elemental but do no damage. The water elemental seems to grow stronger. The water elemental is lightly damaged. The water elemental hits you! * * * LOW HITPOINT WARNING * * * You feel much better. The water elemental hits you!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You feel much better. The water elemental closely misses you. You hit the water elemental. You freeze the water elemental. The water elemental is moderately damaged. The water elemental misses you. You sock the water elemental! You burn the water elemental. The water elemental is heavily damaged. The water elemental hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Blink to where? Press: ? - help, Dir - move target, p - water elemental The water engulfing you falls away. As you read the scroll of blinking, it crumbles to dust. You see here the gnoll skeleton of Crazy Yiuf. Aiming: Sting (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - you Okay, then. You start resting. A water elemental is nearby! You hit the water elemental. You burn the water elemental. The water elemental is severely damaged. The water elemental hits you. * * * LOW HITPOINT WARNING * * * The water elemental hits you! Ouch! That really hurt! You die... ▓<..#...#### ##.# ▓...#......#####..# ▓..##...[...#..#..# ▓##.##.##...#..#..# #+#+ ##.##.###..##'#..#..... ▓#.####.##÷.###...'.⌠.... ▓.###..##..####.E.#...### ▓#.....##..###....#.⌠.# ###..##..@##†....# ..# #†.##...E#......# ### #..###..##.#.....# #[.# #..#####....# ▓▓▓▓ ▓▓▓▓ ▓▓▓▓▓▓ You could see a water elemental (strong). Vanquished Creatures Crazy Yiuf (D) Jessica (D) A human (D) An endoplasm (D) 2 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Fish23 the Merfolk Alchemist began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 61 | D | Noticed Jessica 73 | D | Killed Jessica 74 | D | Reached skill level 1 in Conjurations 74 | D | Reached skill level 6 in Alchemy 74 | D | Reached XP level 2. HP: 12/19 MP: 1/6 74 | D | Reached XP level 3. HP: 15/24 MP: 1/7 142 | D | Noticed Crazy Yiuf 154 | D | Killed Crazy Yiuf 155 | D | Reached skill level 7 in Alchemy 205 | D | Reached skill level 8 in Alchemy 205 | D | Reached XP level 4. HP: 18/30 MP: 8/10 372 | D | Gained mutation: Your body sometimes deteriorates upon | taking damage. [potion of mutation] 372 | D | Gained mutation: You have a pair of small antennae on your | head. [potion of mutation] 372 | D | Gained mutation: You are frail. (-10% HP) [potion of | mutation] 373 | D | Lost mutation: You have a pair of small antennae on your | head. [potion of mutation] 373 | D | Lost mutation: You are frail. (-10% HP) [potion of | mutation] 373 | D | Gained mutation: You are dopey. (Int -2) [potion of | mutation] 373 | D | Gained mutation: Your flesh is heat resistant. (rF+) | [potion of mutation] 373 | D | Gained mutation: Your magical capacity is low. (-10% MP) | [potion of mutation] 374 | D | Lost mutation: Your flesh is heat resistant. (rF+) [potion | of mutation] 374 | D | Lost mutation: Your body sometimes deteriorates upon taking | damage. [potion of mutation] 374 | D | Gained mutation: Your muscles are strong. (Str +4, Int/Dex | -1) [potion of mutation] 374 | D | Gained mutation: Spells you cast cost 1 less MP (to a | minimum of 1). [potion of mutation] 374 | D | Gained mutation: Your flesh is heat resistant. (rF+) | [potion of mutation] 379 | D | Noticed a water elemental 388 | D | HP: 1/30 [water elemental (24)] 399 | D | Demolished by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_shoals_kraken, sprint_mu_blade_basic, sprint_mu_crypt_chambers, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 4 | 4.4 Spellcasting | 3 4 | 4.1 Conjurations | 1 | 1.3 Alchemy | 6 8 | 8.3 Stealth | 3 | 3.3 Staves | | 0.2 Unarmed Combat | | 0.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 6 | || 6 Quarterstaff | 6 | 6 || 12 Dagger | 4 | || 4 Cast: Sting | 12 | 1 || 13 Use: Potion | 1 | 6 || 7 Scroll | | 1 || 1 Armour: Robe | 5 | 8 || 13 Dodge: Dodged | 14 | 3 || 17 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 401 | 401 | 0 | 258 | 0 | 1 | 401.0 | Dungeon | 401 | 401 | 0 | 258 | 0 | 1 | 401.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 401 daAuts