Dungeon Sprint DCSS version 0.33-a0-105-g4c57dba787 (webtiles) character file. Game seed: 6847786260155828914 0 Fish23 the Apothecary (level 1, -3/13 HPs) Began as a Merfolk Alchemist on Sept 18, 2024. Succumbed to a scorpion's poison ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:25 (17 turns). Fish23 the Apothecary (Merfolk Alchemist) Turns: 17, Time: 00:00:25 Health: -3/13 AC: 2 Str: 8 XL: 1 Next: 0% Magic: 1/3 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no teleportation @: lethally poisoned (-3 -> -25) A: (nimble swimmer 2), mertail a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking Potions b - 3 potions of magic c - a potion of curing d - a potion of heal wounds e - a potion of haste f - a potion of berserk rage Skills: + Level 2.6 Dodging + Level 2.1 Stealth + Level 2.0 Spellcasting + Level 0.7 Conjurations + Level 4.0 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 32% 1d5 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 14% N/A 16% 2 Mephitic Cloud Conj/Alch/Air 5% N/A 36% 3 Olgreb's Toxic Radiance Alch 12% N/A 41% 4 Sticky Flame Fire/Alch 7% 2d4 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History There is a staircase leading out of the dungeon here. You open the door. 2 boulder beetles come into view. Found 243 gold pieces. Press: ? - help, v - describe, . - travel Here: a boulder beetle The floor. You close the door. There is a staircase leading out of the dungeon here. You open the door. 4 weeping skulls come into view. You close the door. There is a staircase leading out of the dungeon here. You open the door. 2 scorpions come into view. Found 243 gold pieces. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - scorpion Aim: a scorpion (asleep, 100% to hit) The sting hits the scorpion but does no damage. The scorpion is poisoned. A scorpion comes into view. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (lightly wounded, poisoned, 68% to hit) The sting hits the scorpion. The scorpion looks even sicker. The scorpion is moderately wounded. The scorpion stings you. You are lethally poisoned! The scorpion poisons you! You closely miss the scorpion. The scorpion is heavily wounded. You feel very sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The scorpion poisons you! You completely miss the scorpion. The scorpion is severely wounded. You die... ## ## ##. .## ..#m. ... # # #+# .## #.s###.##$B.# #ss@<.+# #..###.##B..# # #+# .## z#. # z. zz ##° .## ## ## You could see 3 scorpions. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Fish23 the Merfolk Alchemist began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 1 | D | Noticed a merfolk siren 5 | D | Noticed a boulder beetle 5 | D | Noticed a boulder beetle 9 | D | Noticed a weeping skull 9 | D | Noticed a weeping skull 9 | D | Noticed a weeping skull 9 | D | Noticed a weeping skull 13 | D | Noticed a scorpion 13 | D | Noticed a scorpion 14 | D | Noticed a scorpion 17 | D | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_2, sprint2_obstacle_5, sprint2_obstacle_3, sprint2_obstacle_1, sprint2_obstacle_6, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total ---------------------------++------- Melee: Unarmed || 2 Cast: Sting || 2 Armour: Robe || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 17 | 17 | 0 | 0 | 0 | 1 | 17.0 | Dungeon | 17 | 17 | 0 | 0 | 0 | 1 | 17.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 17 daAuts