Dungeon Sprint DCSS version 0.33-a0-105-g4c57dba787 (webtiles) character file. Game seed: 6566842787513588844 0 Fish23 the Apothecary (level 1, -10/13 HPs) Began as a Merfolk Alchemist on Sept 18, 2024. Mangled by a neqoxec (14 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:33 (16 turns). Fish23 the Apothecary (Merfolk Alchemist) Turns: 16, Time: 00:00:33 Health: -10/13 AC: 2 Str: 8 XL: 1 Next: 0% Magic: 1/3 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no teleportation @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking Potions b - 3 potions of magic c - a potion of curing d - a potion of heal wounds e - a potion of haste f - a potion of berserk rage Skills: + Level 2.6 Dodging + Level 2.1 Stealth + Level 2.0 Spellcasting + Level 0.7 Conjurations + Level 4.0 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 32% 1d5 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 14% N/A 16% 2 Mephitic Cloud Conj/Alch/Air 5% N/A 36% 3 Olgreb's Toxic Radiance Alch 12% N/A 41% 4 Sticky Flame Fire/Alch 7% 2d4 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History You open the door. 2 boulder beetles come into view. Found 243 gold pieces. You close the door. There is a staircase leading out of the dungeon here. You open the door. 4 weeping skulls come into view. The weeping skull gives a chilling moan. x4 Found 243 gold pieces. You close the door. There is a staircase leading out of the dungeon here. You open the door. 4 neqoxecs come into view. Found 243 gold pieces. You close the door. A neqoxec breaks down the door. Press: ? - help, v - describe, . - travel A broken door. You open the door. 2 ribbon worms come into view. The neqoxec gestures at you. Something gnaws on your mind! Ouch! That really hurt! You feel your power leaking away. Found 243 gold pieces. The ribbon worm bites you but does no damage. There is an open door here. You hit the ribbon worm. The ribbon worm is lightly wounded. The ribbon worm completely misses you. You hit the ribbon worm. The ribbon worm is lightly wounded. The neqoxec closely misses you. The ribbon worm bites you. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - ribbon worm Aim: a ribbon worm (89% to hit) The sting hits the ribbon worm. The ribbon worm is poisoned. The ribbon worm is moderately wounded. The neqoxec hits you! Ouch! That really hurt! You die... ## ## ##$ .## .B .. ## .#B # ##w# #+# .## #...##.##zz°# #w@33.+z# ####.##z.○# #'# ○## 3$3 # 3##.. ## ### You could see 2 neqoxecs and 2 ribbon worms. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Fish23 the Merfolk Alchemist began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 1 | D | Noticed a boulder beetle 1 | D | Noticed a boulder beetle 5 | D | Noticed a weeping skull 5 | D | Noticed a weeping skull 5 | D | Noticed a weeping skull 5 | D | Noticed a weeping skull 9 | D | Noticed a neqoxec 9 | D | Noticed a neqoxec 9 | D | Noticed a neqoxec 9 | D | Noticed a neqoxec 16 | D | Mangled by a neqoxec Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_1, sprint2_obstacle_3, sprint2_obstacle_4, sprint2_obstacle_5, sprint2_obstacle_2, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total ---------------------------++------- Melee: Unarmed || 2 Cast: Sting || 1 Armour: Robe || 3 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 16 | 16 | 0 | 0 | 0 | 1 | 16.0 | Dungeon | 16 | 16 | 0 | 0 | 0 | 1 | 16.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 16 daAuts