Dungeon Sprint DCSS version 0.33-a0-105-g4c57dba787 (webtiles) character file. Game seed: 2545892696220914553 22 Fish23 the Apothecary (level 2, -10/20 HPs) Began as a Merfolk Alchemist on Sept 18, 2024. Mangled by an ogre ... wielding a +0 giant club (19 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:52 (79 turns). Fish23 the Apothecary (Merfolk Alchemist) Turns: 79, Time: 00:00:53 Health: -10/20 AC: 3 Str: 8 XL: 2 Next: 91% Magic: 5/6 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 6/7 levels left rFire . . . h - +0 club rCold . . . (no shield) rNeg . . . i - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no teleportation @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons h - a +0 club (weapon) Armour a - a +0 robe i - a +0 leather armour (worn) Wands d - a wand of roots (3) Scrolls g - a scroll of blinking Potions b - a potion of magic c - a potion of curing e - a potion of haste f - a potion of berserk rage Skills: + Level 0.5 Fighting + Level 3.7 Dodging + Level 2.9 Stealth + Level 3.0 Spellcasting + Level 1.1 Conjurations + Level 6.3 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 48% 1d6 7% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 22% N/A 13% 2 Olgreb's Toxic Radiance Alch 20% N/A 22% 4 Mephitic Cloud Conj/Alch/Air 9% N/A 32% 3 Sticky Flame Fire/Alch 11% 2d5 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Nothing appears to happen. You kill Ijyb! Your Dodging skill increases to level 3! Your Spellcasting skill increases to level 3! Your Conjurations skill increases to level 1! Your Alchemy skill gained 2 levels and is now at level 6! You have reached level 2! d - a wand of roots (3) Things that are here: a +0 club; a +0 leather armour; the goblin corpse of Ijyb h - a +0 club; i - a +0 leather armour h - a +0 club (weapon) Okay, then. You start removing your armour. You continue removing your +0 robe. x2 Your magical contamination has completely faded away. You continue removing your +0 robe. x2 You finish removing your +0 robe. You start putting on your armour. You continue putting on your +0 leather armour. x5 You finish putting on your +0 leather armour. You start resting. HP restored. You start resting. Magic restored. There is an open door here. You open the door. An ogre comes into view. It is wielding a +0 giant club. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (asleep, 100% to hit) The sting hits the ogre. The ogre is poisoned. The ogre is lightly wounded. The ogre shouts! The ogre attacks as it pursues you! The ogre hits you with a +0 giant club! Ouch! That really hurt! You hit the ogre but do no damage. The ogre is moderately wounded. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ########## #<.#..'..# #..'@O#..+ #.†#### +# #..# #..# #..# #⌠⌠# #### You could see an ogre (poisoned). Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Fish23 the Merfolk Alchemist began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 3 | D | Noticed Ijyb 18 | D | Killed Ijyb 19 | D | Reached skill level 1 in Conjurations 19 | D | Reached skill level 6 in Alchemy 19 | D | Reached XP level 2. HP: 11/20 MP: 1/6 75 | D | Noticed an ogre 79 | D | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 | ---------------+----+----- Dodging | 3 | 3.7 Spellcasting | 3 | 3.0 Conjurations | 1 | 1.1 Alchemy | 6 | 6.3 Fighting | | 0.5 Stealth | | 2.9 Action || total ---------------------------++------- Melee: Unarmed || 1 Club || 1 Cast: Sting || 8 Use: Potion || 3 Armour: Robe || 8 Leather armour || 2 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 78 | 78 | 0 | 37 | 0 | 1 | 78.0 | Dungeon | 78 | 78 | 0 | 37 | 0 | 1 | 78.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 78 daAuts