Dungeon Sprint DCSS version 0.33-a0-105-g4c57dba787 (webtiles) character file. Game seed: 16609135544579251373 0 Fish23 the Conjurer (level 1, 0/13 HPs) Began as a Merfolk Conjurer on Sept 18, 2024. Slain by a goblin ... wielding a +0 dagger (1 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:00:08 (30 turns). Fish23 the Conjurer (Merfolk Conjurer) Turns: 30, Time: 00:00:10 Health: 0/13 AC: 2 Str: 7 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 17 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no teleportation @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking Potions b - 3 potions of magic c - a potion of curing d - a potion of heal wounds e - a potion of haste f - a potion of berserk rage Skills: + Level 2.6 Dodging + Level 2.1 Stealth + Level 2.0 Spellcasting + Level 3.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 48% 1d5 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 24% 2d5 8% 2 Fulminant Prism Conj/Alch 3% 3d5 69% 4 Iskenderun's Mystic Bla Conj/Tloc 7% 2d4 (+2d1 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D 4 runed doors Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Found a runed door to the Entrance Hall (Safe). You open the door. Found two runed doors. There is an open door to the Entrance Hall (Safe) here. Found a huge runed gate to the Metal Vault (Medium). You open the door. A goblin comes into view. It is wielding a +0 dagger. The goblin shouts! The goblin hits you but does no damage. There is an open door to the Storerooms (Easy) here. You hit the goblin. The goblin is moderately wounded. The goblin hits you with a +0 dagger. The goblin closely misses you. The goblin barely misses you. The goblin completely misses you. The goblin closely misses you. The goblin hits you but does no damage. The goblin hits you with a +0 dagger. The goblin hits you with a +0 dagger. The goblin closely misses you. The goblin attacks as it pursues you! The goblin hits you with a +0 dagger. You hit the goblin but do no damage. The goblin is moderately wounded. The goblin hits you but does no damage. You hit the goblin but do no damage. The goblin is moderately wounded. The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You barely miss the goblin. The goblin is moderately wounded. The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You hit the goblin. The goblin is heavily wounded. The goblin hits you with a +0 dagger. You die... ##########++ #........... + #......#..#. #####.##........... .......'........... ##+#####g.....#..#. #@.......... ####'#####++ #.......# #.......# #.......# #...<...# #.......# #.......# #.......# You could see a goblin. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Fish23 the Merfolk Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 4 | D | Found a runed door to the Storerooms (Easy). 4 | D | Found a huge runed gate to the Grid Vault (Hard). 4 | D | Found a huge runed gate to the Grid Vault (Hard). 5 | D | Found a huge runed gate to the Metal Vault (Medium). 5 | D | Found a huge runed gate to the Metal Vault (Medium). 30 | D | Slain by a goblin Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_5, armoury_3, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_1, the_vestibule_1, steel_vault_2, golden_pit, hallway_of_sentries, titanium_vault_5, iron_vault_4, final_vault] Action || total ---------------------------++------- Melee: Unarmed || 5 Armour: Robe || 10 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 30 | 30 | 0 | 0 | 0 | 1 | 30.0 | Dungeon | 30 | 30 | 0 | 0 | 0 | 1 | 30.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 30 daAuts