Seeded DCSS version 0.33-a0-124-g2999c8d83f (webtiles) character file. Game seed: 10651574572913790471 (custom seed) 37 Fish23 the Conjurer (level 3, -1/25 HPs) Began as a Merfolk Conjurer on Sept 22, 2024. Slain by a phantom (4 damage) ... on level 2 of the Dungeon. The game lasted 00:03:50 (1141 turns). Fish23 the Conjurer (Merfolk Conjurer) Turns: 1141, Time: 00:03:51 Health: -1/25 AC: 3 Str: 7 XL: 3 Next: 41% Magic: 1/6 EV: 11 Int: 19 God: Gold: 37 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . i - +1 dagger (venom) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . c - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ f - ring of flight HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: flying A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 37 gold pieces. Inventory: Hand Weapons e - a +0 falchion i - a +1 dagger of venom (weapon) Armour a - a +0 robe (worn) c - a +0 pair of gloves (worn) Jewellery f - a ring of flight (left hand) Scrolls h - a scroll of vulnerability {unknown} Potions b - a potion of magic d - a potion of curing {unknown} Skills: + Level 0.5 Fighting + Level 2.0 Long Blades + Level 2.9 Dodging + Level 2.2 Stealth + Level 2.0 Spellcasting + Level 3.7 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sublimation of Blood Necr 1% N/A 26% 2 Fulminant Prism Conj/Alch 4% 3d5 61% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 61% 4 Curse of Agony Necr 1% N/A 99% 5 Rimeblight Ice/Necr 0% 2d4 (prima100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Robin Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History You kill the goblin! The searing ray hits the goblin. You kill the goblin! The searing ray hits the hobgoblin. The hobgoblin is moderately wounded. You finish channelling your searing ray. The hobgoblin barely misses you. The hobgoblin hits you. A goblin comes into view. It is wielding a +0 dagger. You closely miss the phantom. Robin roars a battlecry! The hobgoblins go into a battle-frenzy! The hobgoblin shouts! You barely miss the phantom. The phantom barely misses you. Robin says, "Kneel, worm!" You closely miss the phantom. A goblin comes into view. It is wielding a +0 club. The phantom closely misses you. Robin barely misses you. You hit Robin but do no damage. Robin is poisoned. The goblin no longer looks unusually strong. The phantom closely misses you. Robin throws the goblin at you! You hit Robin but do no damage. Robin looks as sick as possible! Robin is moderately wounded. The goblin hits you with a +0 dagger. The phantom barely misses you. Robin hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * You hit Robin but do no damage. Robin looks as sick as possible! Robin is moderately wounded. The goblin hits you but does no damage. The phantom misses you. Robin roars a battlecry! You hit Robin but do no damage. Robin looks as sick as possible! Robin is heavily wounded. The hobgoblin no longer looks unusually strong. The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The phantom hits you. * * * LOW HITPOINT WARNING * * * The phantom blinks! You blink. The phantom hits you. You die... ......# ###g....## #.g....... # ##g#g..##### .. #)............ #.g#...###.... # #)...<.....# # ....##.......####.# ........@.........#.. .......W...#......... ..................... ........##........### ................)W# .................... ................#.... ........###.....#.g.. .. #.....# ... You could see a phantom, Robin (extremely poisoned), a hobgoblin (strong) and a goblin (strong). Vanquished Creatures 4 ball pythons (D:1) 2 bats (D:1) 2 endoplasms 2 giant cockroaches (D:1) 10 goblins 3 hobgoblins (D:1) 4 quokkas (D:1) 2 frilled lizards (D:1) 2 kobolds (D:1) A rat (D:1) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Fish23 the Merfolk Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 468 | D:1 | Reached XP level 2. HP: 10/19 MP: 3/5 856 | D:1 | Reached skill level 1 in Long Blades 989 | D:1 | Reached XP level 3. HP: 17/25 MP: 3/6 1001 | D:1 | Learned a level 2 spell: Searing Ray 1113 | D:2 | Noticed Robin 1116 | D:2 | Noticed a phantom 1141 | D:2 | Slain by a phantom Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_refuge, layout_rooms D:2: layout_basic, basic_ecumenical_altar, basic_altar, cheibrodos_gnoll_hut, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Long Blades | 1 2 | 2.0 Fighting | | 0.5 Dodging | | 2.9 Stealth | | 2.2 Spellcasting | | 2.0 Conjurations | | 3.7 Action || total ---------------------------++------- Melee: Falchion || 56 Dagger || 20 Cast: Magic Dart || 21 Searing Ray || 1 Use: Scroll || 2 Armour: Robe || 69 Dodge: Dodged || 84 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1154 | 1154 | 0 | 530 | 0 | 2 | 577.0 | Dungeon | 1154 | 1154 | 0 | 530 | 0 | 2 | 577.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1116 daAuts D:2: 37 daAuts