Seeded DCSS version 0.33-a0-135-g23b886832e (webtiles) character file. Game seed: 1554104316666105808 (custom seed) 31 Fish23 the Conjurer (level 3, -6/24 HPs) Began as a Merfolk Conjurer on Sept 24, 2024. Mangled by Terence ... wielding a +0 flail (10 damage) ... on level 2 of the Dungeon. The game lasted 00:05:36 (1624 turns). Fish23 the Conjurer (Merfolk Conjurer) Turns: 1624, Time: 00:05:37 Health: -6/24 AC: 2 Str: 7 XL: 3 Next: 22% Magic: 6/6 EV: 11 Int: 19 God: Gold: 93 SH: 0 Dex: 12 Spells: 1/6 levels left rFire . . . h - +0 short sword rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 93 gold pieces. Inventory: Hand Weapons c - a +0 whip h - a +0 short sword (weapon) Armour a - a +0 robe (worn) Scrolls d - a scroll of immolation {unknown} g - a scroll of teleportation {unknown} i - a scroll of amnesia {unknown} Potions b - a potion of magic e - a potion of resistance f - a potion of brilliance j - a potion of lignification {unknown} Skills: + Level 0.1 Maces & Flails + Level 3.0 Dodging + Level 2.2 Stealth + Level 2.4 Spellcasting + Level 3.7 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 c - Blink Tloc 4% N/A 24% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 4% N/A 24% 2 Tukima's Dance Hex 2% N/A 43% 3 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dimensional Bullseye Hex/Tloc 1% N/A 85% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (100% to hit) The magic dart hits Terence. Terence is lightly wounded. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (lightly wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is lightly wounded. Terence closely misses you. You barely miss Terence. Terence is lightly wounded. Terence hits you with a +0 flail! You hit Terence. Terence is moderately wounded. Terence hits you with a +0 flail. You hit Terence but do no damage. Terence is moderately wounded. Terence barely misses you. You hit Terence but do no damage. Terence is moderately wounded. Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Casting: Blink (quite dangerous; 24% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You blink. You are still too unstable to blink. You feel ready to blink again. Terence screams, "I hate armataurs! They have no honour!" Terence attacks as he pursues you! Terence barely misses you. Terence attacks as he pursues you! Terence barely misses you. Terence attacks as he pursues you! Terence closely misses you. Terence says, "I've sent legions of armataurs to their deaths. With their elephants." Terence attacks as he pursues you! Terence hits you with a +0 flail. Terence attacks as he pursues you! Terence barely misses you. Terence attacks as he pursues you! Terence barely misses you. Terence attacks as he pursues you! Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Terence attacks as he pursues you! Terence hits you with a +0 flail! You die... Terence says, "And stay out!" #.# #######.## #.# #........# #.# #.######## #.# #.# #.# #.# #.# #.# #.# #.# #.###@# #....@# #.##### ### You could see Terence. Vanquished Creatures 3 dart slugs 3 bats (D:1) An endoplasm (D:1) 2 goblins 2 hobgoblins 3 kobolds (D:1) A quokka (D:2) 4 ball pythons (D:1) 3 frilled lizards (D:1) 4 rats 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Fish23 the Merfolk Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 383 | D:1 | Reached XP level 2. HP: 10/19 MP: 1/5 428 | D:1 | Learned a level 2 spell: Searing Ray 997 | D:1 | Reached XP level 3. HP: 24/24 MP: 4/6 1000 | D:1 | Learned a level 2 spell: Blink 1555 | D:2 | Noticed Terence 1624 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_under_anarchy, layout_basic, minmay_tripent D:2: layout_basic, chequers_ecumenical_altar_lobes, nicolae_figureground_sparkle, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 | 3.0 Maces & Flails | | 0.1 Stealth | | 2.2 Spellcasting | | 2.4 Conjurations | | 3.7 Action || total ---------------------------++------- Melee: Whip || 19 Short sword || 33 Cast: Magic Dart || 33 Blink || 1 Use: Potion || 2 Armour: Robe || 34 Dodge: Dodged || 45 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1622 | 1622 | 0 | 468 | 417 | 2 | 811.0 | Dungeon | 1622 | 1622 | 0 | 468 | 417 | 2 | 811.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1257 daAuts D:2: 364 daAuts