Dungeon Crawl Stone Soup version 0.33-a0-147-g07630011bb (webtiles) character file. Game seed: 13814566957509738215 50 Fish23 the Conjurer (level 3, -5/25 HPs) Began as a Merfolk Conjurer on Sept 25, 2024. Slain by a gnoll ... wielding a +0 spear (8 damage) ... on level 2 of the Dungeon. The game lasted 00:05:20 (1251 turns). Fish23 the Conjurer (Merfolk Conjurer) Turns: 1251, Time: 00:05:20 Health: -5/25 AC: 5 Str: 7 XL: 3 Next: 79% Magic: 1/6 EV: 9 Int: 19 God: Gold: 72 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . d - +0 whip rCold . . . (no shield) rNeg . . . g - +0 ring mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + f - ring of wizardry HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: wizardry (x1) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 72 gold pieces. Inventory: Hand Weapons d - a +0 whip (weapon) Armour a - a +0 robe g - a +0 ring mail (worn) Jewellery f - a ring of wizardry (left hand) Scrolls c - a scroll of identify {unknown} i - 2 scrolls of teleportation j - a scroll of amnesia {unknown} Potions b - a potion of magic e - a potion of curing {unknown} h - a potion of heal wounds {unknown} Skills: + Level 0.5 Fighting + Level 0.3 Maces & Flails + Level 0.3 Armour + Level 3.0 Dodging + Level 2.3 Stealth + Level 2.2 Spellcasting + Level 3.9 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 4% 1 b - Searing Ray Conj 34% 2d5 7% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 65% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History The gnoll attacks as it pursues you! The gnoll hits you but does no damage. The gnoll throws a stone. The stone misses you. The gnoll throws a stone. The stone hits you. The gnoll throws a stone. The stone hits you. The gnoll throws a stone. The stone barely misses you. The gnoll throws a stone. The stone closely misses you. Aiming: Searing Ray (safe; 7% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (moderately wounded, 81% to hit) The searing ray hits the gnoll but does no damage. The searing ray misses the gnoll. (Press . to maintain the ray.) The gnoll barely misses you. You hit the gnoll. The gnoll is lightly wounded. The gnoll hits you from afar with a +0 spear. The gnoll hits you but does no damage. You hit the gnoll but do no damage. The gnoll is lightly wounded. The gnoll hits you from afar with a +0 spear. The gnoll closely misses you. The gnoll hits you from afar with a +0 spear. You hit the gnoll. The gnoll is lightly wounded. The gnoll hits you with a +0 club. The gnoll closely misses you. You hit the gnoll but do no damage. The gnoll is lightly wounded. The gnoll hits you with a +0 club. The gnoll hits you from afar with a +0 spear. You hit the gnoll but do no damage. The gnoll is lightly wounded. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * You barely miss the gnoll. The gnoll is lightly wounded. The gnoll closely misses you. The gnoll hits you from afar with a +0 spear! You die... ##########.#.# #.#.# #.#.# #.#.# #.#.# #...# #g### #g# #@# #.# #.# ### You could see 2 gnolls. Vanquished Creatures 2 gnolls (D:2) 4 bats (D:1) 3 endoplasms A giant cockroach (D:1) 6 goblins 2 jackals (D:1) 3 kobolds 2 quokkas (D:1) 2 ball pythons (D:1) A frilled lizard (D:2) A rat (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Fish23 the Merfolk Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 608 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/5 891 | D:1 | Reached XP level 3. HP: 17/24 MP: 6/6 1091 | D:2 | Learned a level 2 spell: Searing Ray 1251 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_up_and_down, layout_basic, hex_intersection, dreamdust_princess_corridor, item_on_display_a D:2: cheibrodos_old_hovel, layout_basic, basic_altar, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 | 3.0 Fighting | | 0.5 Maces & Flails | | 0.3 Armour | | 0.3 Stealth | | 2.3 Spellcasting | | 2.2 Conjurations | | 3.9 Action || total ---------------------------++------- Melee: Unarmed || 39 Whip || 88 Punch || 1 Cast: Magic Dart || 15 Searing Ray || 3 Use: Scroll || 1 Armour: Robe || 21 Ring mail || 59 Dodge: Dodged || 85 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1259 | 1259 | 0 | 279 | 202 | 2 | 629.5 | Dungeon | 1259 | 1259 | 0 | 279 | 202 | 2 | 629.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1072 daAuts D:2: 187 daAuts