Dungeon Sprint DCSS version 0.33-a0-150-g660b845a87 (webtiles) character file. Game seed: 4635516819976958712 1 Fish23 the Ducker (level 1, 0/18 HPs) Began as a Merfolk Monk on Sept 28, 2024. Slain by an endoplasm (1 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:00:03 (11 turns). Fish23 the Ducker (Merfolk Monk) Turns: 11, Time: 00:00:04 Health: 0/18 AC: 2 Str: 11 XL: 1 Next: 20% Magic: 1/1 EV: 13 Int: 9 God: Gold: 0 SH: 0 Dex: 16 Spells: 0/0 levels left rFire . . . a - +0 spear rCold . . . d - orb {light} rNeg . . . b - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.07/turn %: no teleportation @: glowing A: (nimble swimmer 2), mertail a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 spear (weapon) Armour b - a +0 robe (worn) d - an orb of light (worn) Scrolls j - a scroll of blinking Potions c - a potion of ambrosia e - a potion of curing f - a potion of heal wounds g - a potion of haste h - 2 potions of magic i - a potion of berserk rage Skills: + Level 3.6 Fighting + Level 4.3 Polearms + Level 4.3 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Found a staircase leading out of the dungeon. You open the door. An endoplasm comes into view. The endoplasm quivers. Found 7 gold pieces. An endoplasm comes into view. The endoplasm quivers. The endoplasm hits you but does no damage. There is an open door here. You hit the endoplasm. The endoplasm is lightly wounded. You hit the endoplasm. The endoplasm is moderately wounded. The endoplasm hits you but does no damage. You hit the endoplasm but do no damage. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. The endoplasm freezes you. You are frozen. You hit the endoplasm. The endoplasm is almost dead. The endoplasm misses you. The endoplasm freezes you. You are frozen. You hit the endoplasm but do no damage. The endoplasm is almost dead. The endoplasm closely misses you. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You hit the endoplasm. You kill the endoplasm! The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * The endoplasm hits you. * * * LOW HITPOINT WARNING * * * You hit the endoplasm but do no damage. The endoplasm hits you. You die... ▓▓▓▓ ▓<.# ▓..# ▓#'#### ▓.@J..# ▓.....# ▓....$# ▓####+# You could see an endoplasm. Vanquished Creatures An endoplasm (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Fish23 the Merfolk Monk began the quest for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 1/1 11 | D | Slain by an endoplasm Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_fortress, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Action || total ---------------------------++------- Melee: Spear || 7 Armour: Robe || 4 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 10 | 10 | 0 | 0 | 0 | 1 | 10.0 | Dungeon | 10 | 10 | 0 | 0 | 0 | 1 | 10.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 10 daAuts