Seeded DCSS version 0.33-a0-199-g6c114678ce (webtiles) character file. Game seed: 2591903508391142600 (custom seed) 7 Fish23 the Ducker (level 2, 0/21 HPs) Began as an Octopode Monk on Oct 3, 2024. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:07 (69 turns). Fish23 the Ducker (Octopode Monk) Turns: 69, Time: 00:00:07 Health: 0/21 AC: 1 Str: 10 XL: 2 Next: 0% Magic: 2/2 EV: 13 Int: 12 God: Gold: 18 SH: 0 Dex: 14 Spells: 1/1 levels left rFire . . . a - +0 spear rCold . . . c - orb {light} rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: glowing A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 18 gold pieces. Inventory: Hand Weapons a - a +0 spear (weapon) Armour c - an orb of light (worn) Potions b - a potion of ambrosia d - a potion of might {unknown} Skills: + Level 3.1 Fighting + Level 3.1 Polearms + Level 3.1 Dodging You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You constrict the jackal. You kill the jackal! The jackal misses you. The jackal bites you. The jackal barely misses you. The jackal misses you. The jackal bites you. You see here a jackal corpse. The jackal completely misses you. The jackal closely misses you. The jackal attacks as it pursues you! The jackal bites you. You hit the jackal. You grab the jackal. The jackal is almost dead. You constrict the jackal. You kill the jackal! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. You hit the jackal but do no damage. You grab the jackal. You constrict the jackal. The jackal struggles to escape constriction. Unknown command. You hit the jackal. The jackal is severely wounded. You constrict the jackal. You kill the jackal! The jackal bites you but does no damage. The jackal closely misses you. You have reached level 2! The jackal misses you. The jackal bites you but does no damage. The jackal closely misses you. Things that are here: a jackal corpse; a jackal corpse The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal attacks as it pursues you! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. You see here a jackal corpse. You closely miss the jackal. You grab the jackal. You squeeze the jackal. The jackal is lightly wounded. You constrict the jackal. The jackal bites you. You die... #............)..... ............#.##..... #.##.#.......#.# #### # #.#.....###.# ........# #.# ##.#.##### #.# #.#.# ##$####### #......... #.@####### #hh# ..####.†###### .............# ..####.####..# ... .. #.#. ...#. .## ## You could see 2 jackals. Vanquished Creatures 5 jackals (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Fish23 the Octopode Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 66 | D:1 | Reached XP level 2. HP: 5/21 MP: 2/2 69 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_conway, layout_loops_ring Action || total ---------------------------++------- Melee: Spear || 10 Constrict || 5 Tentacles || 2 Armour: Skin || 13 Dodge: Dodged || 24 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 68 | 68 | 0 | 0 | 45 | 1 | 68.0 | Dungeon | 68 | 68 | 0 | 0 | 45 | 1 | 68.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 68 daAuts