Dungeon Crawl Stone Soup version 0.31.0-11-ge490571c62 (webtiles) character file. Game seed: 5946146474631180965 54 FoolsGold the Chiller (level 3, -2/20 (24) HPs) Began as a Merfolk Ice Elementalist on Feb 9, 2024. Slain by Terence ... wielding a +1 mace of draining (7 damage) ... on level 2 of the Dungeon. The game lasted 00:04:15 (1552 turns). FoolsGold the Chiller (Merfolk Ice Elementalist) Turns: 1552, Time: 00:04:16 HP: -2/20 (24) AC: 3 Str: 8 XL: 3 Next: 91% MP: 2/7 EV: 12 Int: 16 God: Gold: 65 SH: 0 Dex: 14 Spells: 2/7 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . i - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: very slightly contaminated, heavily drained A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 65 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) d - a +0 hand axe Missiles f - 6 poisoned darts (quivered) g - 33 stones k - 6 boomerangs Armour i - a +0 leather armour (worn) Scrolls c - a scroll of fog h - a scroll of identify m - a scroll of fear {unknown} Potions b - a potion of magic e - 3 potions of mutation {unknown} j - a potion of degeneration {unknown} l - a potion of lignification {unknown} n - a potion of curing {unknown} Skills: - Level 2.6 Dodging - Level 2.1 Stealth + Level 2.7 Spellcasting * Level 0.5 Conjurations - Level 5.3 Ice Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 76% 1d8 3% 1 b - Frozen Ramparts Ice 38% 1d6 10% 3 c - Sting Conj/Alch 12% 1d3 26% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 12% 1d3 26% 1 Apportation Tloc 4% N/A 28% 1 Necrotise Necr 8% 1d4 28% 1 Summon Small Mammal Summ 8% N/A 28% 1 Ozocubu's Armour Ice 19% N/A 10% 3 Summon Ice Beast Ice/Summ 10% N/A 28% 3 Swiftness Air 2% N/A 63% 3 Airstrike Air 1% 2d(1-17) 95% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Frozen Ramparts (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 26% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +1 mace of draining and wearing a +3 scale mail of willpower (69% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. Terence hits you with a +1 mace of draining. You feel drained. Casting: Sting (safe; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 26% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +1 mace of draining and wearing a +3 scale mail of willpower (69% to hit) The sting hits Terence but does no damage. Terence is poisoned. Terence hits you with a +1 mace of draining! * * * LOW HITPOINT WARNING * * * You feel drained. * * * LOW HITPOINT WARNING * * * Unknown command. As you read the scroll labelled JADANN AKLOSH, it crumbles to dust. It is a scroll of identify. c - a scroll of fog Terence closely misses you. Terence attacks as he pursues you! Terence closely misses you. You completely miss Terence. Terence is moderately wounded. You hit Terence but do no damage. Terence is moderately wounded. Terence misses you. You barely miss Terence. Terence is moderately wounded. Terence hits you with a +1 mace of draining! You die... Terence says, "That felt goooood." ...##...........#.#.# ........#..†......#.# ........#######.###.# ........# #.# #.# |.......# #.# #.# ........# ###.# #.# ........# #<..# #.# ........###########.# ...............@@...# ........############# ........# ######### You could see Terence (poisoned). Vanquished Creatures An adder (D:2) 2 dart slugs 2 ribbon worms (D:2) A bat (D:1) 4 endoplasms 4 giant cockroaches 6 goblins 2 hobgoblins 2 jackals (D:1) 2 kobolds 3 ball pythons A frilled lizard (D:1) 2 rats (D:1) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | FoolsGold the Merfolk Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 232 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 548 | D:1 | Reached skill level 5 in Ice Magic 722 | D:1 | Reached XP level 3. HP: 24/24 MP: 3/6 1333 | D:2 | You fall into a shaft and drop 1 floor! 1345 | D:2 | Learned a level 3 spell: Frozen Ramparts 1347 | D:2 | Learned a level 1 spell: Sting 1502 | D:2 | Noticed Terence 1552 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_diagonals, layout_rooms, amethyst_killhole, minmay_nonomino_d4 D:2: layout_basic, uniq_terence D:3: layout_basic, mainiacjoe_overflow_alcove_4, tgw_sif Skill XL: | 1 2 | ---------------+-------+----- Ice Magic | 5 | 5.3 Dodging | | 2.6 Stealth | | 2.1 Spellcasting | | 2.7 Conjurations | | 0.5 Action || total ---------------------------++------- Melee: Hand axe || 11 Dagger || 14 Cast: Freeze || 47 Sting || 2 Use: Scroll || 1 Stab: Sleeping || 4 Armour: Robe || 28 Leather armour || 20 Dodge: Dodged || 33