Dungeon Crawl Stone Soup version 0.31-a0-202-g547052bce9 (webtiles) character file. Game seed: 4758982551683435788 62 ForestMusic the Conjurer (level 4, 0/30 HPs) Began as a Human Conjurer on June 26, 2023. Slain by a gnoll ... wielding a +0 spear (5 damage) ... on level 2 of the Dungeon. The game lasted 00:18:38 (1820 turns). ForestMusic the Conjurer (Human Conjurer) Turns: 1820, Time: 00:18:40 Health: 0/30 AC: 2 Str: 10 XL: 4 Next: 28% Magic: 2/7 EV: 12 Int: 20 God: Gold: 92 SH: 0 Dex: 11 Spells: 2/8 levels left rFire . . . i - +6 whip of the Grave {venom, Str+2} rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 92 gold pieces. Inventory: Hand Weapons i - the +6 whip of the Grave (weapon) {venom, Str+2} (You found it on level 2 of the Dungeon) Str: It affects your strength (+2). Armour a - a +0 robe (worn) Scrolls b - a scroll of enchant weapon d - a scroll of noise f - 2 scrolls of teleportation {unknown} g - 2 scrolls of amnesia {unknown} Potions c - a potion of berserk rage {unknown} h - a potion of cancellation {unknown} Skills: + Level 0.1 Fighting + Level 0.2 Maces & Flails + Level 2.2 Dodging + Level 2.5 Stealth + Level 0.1 Unarmed Combat + Level 2.5 Spellcasting + Level 4.7 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Dazzling Flash Conj/Hex 24% N/A 17% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Hex 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History Aim: a gnoll, wielding a +0 spear (100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll hits you from afar with a +0 spear. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (moderately wounded, 100% to hit) The magic dart hits the gnoll! The gnoll is almost dead. The gnoll closely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll, p - gnoll Aim: a gnoll, wielding a +0 spear and quivering stones (100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll throws a stone. The stone completely misses you. The gnoll barely misses you. Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear and quivering stones (heavily wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is heavily wounded. The gnoll hits you from afar with a +0 spear. x2 The gnoll barely misses you. x2 Things that are here: a +0 club; a gnoll corpse You closely miss the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 spear! * * * LOW HITPOINT WARNING * * * The gnoll hits you but does no damage. The gnoll misses you. The gnoll hits you with a +0 spear. You die... ....)...... #......# #.#...####.. .######.###### #.....# .. ........###### ###...# .. ..#.##........ # #..## .## ..# ##.#####. # #..# ..##...# #.# ## # ..# ..#...# #.# # # #gg...# #.# # #@#...# #.# # #...# #.# ... # #.### #. .## #.# ..# ### You could see 2 gnolls. Vanquished Creatures A gnoll (D:2) 4 ball pythons 5 bats 4 endoplasms 3 giant cockroaches 2 goblins 5 hobgoblins 7 jackals (D:1) A quokka (D:1) 5 frilled lizards 5 kobolds (D:1) 4 rats 46 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ForestMusic the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 323 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 349 | D:1 | Learned a level 2 spell: Searing Ray 815 | D:1 | Reached XP level 3. HP: 24/24 MP: 2/6 1404 | D:2 | Found a faded altar of an unknown god. 1622 | D:2 | Reached XP level 4. HP: 30/30 MP: 5/7 1656 | D:2 | Learned a level 3 spell: Dazzling Flash 1736 | D:2 | Identified the +6 whip of the Grave {venom, Str+2} 1820 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: tekkud_arrival_beachfront_property, layout_basic, serial_rivers, chequers_serial_rivers_micro_d, chequers_serial_rivers_micro_c, chequers_serial_rivers_micro_d, chequers_serial_rivers_marsh, chequers_serial_rivers_small_b D:2: layout_loops_ring, hellmonk_ecumenical_altar_crossroads Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 15 | || 15 Whip | 18 | 5 || 23 Cast: Magic Dart | 73 | 11 || 84 Use: Potion | 3 | || 3 Scroll | 2 | || 2 Armour: Robe | 12 | 1 || 13 Dodge: Dodged | 38 | 9 || 47 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1823 | 1796 | 27 | 830 | 27 | 2 | 911.5 | Dungeon | 1823 | 1796 | 27 | 830 | 27 | 2 | 911.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1407 daAuts D:2: 415 daAuts