Dungeon Crawl Stone Soup version 0.26.0-16-gc1dbca0489 (webtiles) character file. Game seed: 7269849708219890413 5 Forgeling the Caller (level 1, 13/13 HPs) Began as a Merfolk Summoner on Jan 20, 2021. Quit the game on level 1 of the Dungeon. The game lasted 00:00:26 (178 turns). Forgeling the Caller (Merfolk Summoner) Turns: 178, Time: 00:00:27 Health: 13/13 AC: 6 Str: 8 XL: 1 Next: 80% Magic: 3/3 EV: 10 Int: 14 God: Gold: 26 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis . c - +0 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 ring mail rPois . Reflect . d - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: change form in water, swift swim, stealthy swim a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 26 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) Armour a - a +0 robe b - a +0 ring mail (worn) d - a +0 helmet (worn) Skills: + Level 2.0 Polearms - Level 2.6 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting - Level 4.0 Summonings You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Summon Small Mammal Summ 48% 14% 1 Your spell library contained the following spells: Spells Type Power Failure Level Call Imp Summ 12% 22% 2 Call Canine Familiar Summ 12% 38% 3 Summon Guardian Golem Hex/Summ 7% 67% 3 Summon Ice Beast Ice/Summ 7% 97% 4 Summon Lightning Spire Summ/Air 7% 97% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History You finish taking off your +0 robe. You start putting on your armour. You continue putting on your ring mail. x4 Your quokka disappears in a puff of smoke! You continue putting on your ring mail. Your quokka disappears in a puff of smoke! You finish putting on your +0 ring mail. You start putting on your armour. You continue putting on your helmet. x4 You finish putting on your +0 helmet. c - a +0 short sword (weapon) Your bat disappears in a puff of smoke! Magic restored. HP restored. You see here a dagger. A hobgoblin comes into view. A hobgoblin is nearby! A hobgoblin is nearby! Saving game... please wait. Welcome back, Forgeling the Merfolk Summoner. Press ? for a list of commands and other information. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ########### #### #.........# ...###.).......# #...##.........#######.g ##..............@....... #.............#######.. ####..........# #..........##### ##(............ ###.........# #.#....#.## ####†##.....## #............# You could see a hobgoblin (asleep). Vanquished Creatures (collateral kills) An ooze (D:1) A dart slug (D:1) 2 kobolds (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Forgeling the Merfolk Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 45 | D:1 | Reached skill level 1 in Polearms 178 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_more_subterranean_lakeside_camping, layout_rooms Skill XL: | 1 | ---------------+----+----- Polearms | 2 | 2.0 Dodging | | 2.6 Stealth | | 2.1 Spellcasting | | 2.0 Summonings | | 4.0 Action || total -------------------------++------- Melee: Unarmed || 10 Cast: Summon Small Mamm || 3 Stab: Distracted || 1 Dodge: Dodged || 9