Dungeon Crawl Stone Soup version 0.27.0-1-g7a089689b8 (webtiles) character file. Game seed: 16879548103507720696 0 Forgeling the Magician (level 1, 12/12 HPs) Began as a Gargoyle Wanderer on Aug 6, 2021. Quit the game on level 1 of the Dungeon. The game lasted 00:00:04 (0 turns). Forgeling the Magician (Gargoyle Wanderer) Turns: 0, Time: 00:00:04 Health: 12/12 AC: 4 Str: 15 XL: 1 Next: 0% Magic: 4/4 EV: 11 Int: 12 God: Gold: 0 SH: 0 Dex: 9 Spells: 6/6 levels left rFire . . . SeeInvis . a - +2 spear rCold . . . Faith . (no shield) rNeg + . . Spirit . b - +0 robe rPois ∞ Reflect . (no helmet) rElec + Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: sickness immunity, AC +2, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 spear (weapon) Armour b - a +0 robe (worn) Skills: + Level 2.1 Fighting + Level 1.0 Dodging + Level 1.1 Shields + Level 3.0 Spellcasting + Level 1.0 Translocations + Level 1.0 Transmutations + Level 1.0 Evocations You had 6 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 2% 2d4 24% 1 Summon Small Mammal Summ 4% N/A 24% 1 Stone Arrow Conj/Erth 2% 3d7 58% 3 Summon Guardian Golem Hex/Summ 1% N/A 58% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History You add the spells Summon Guardian Golem and Summon Small Mammal to your library. You add the spells Sandblast and Stone Arrow to your library. Welcome, Forgeling the Gargoyle Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a scroll labelled TIR KAL OJEHOMN. You begin with the following items: a +2 spear, a +0 robe; and the following spells available to memorise: Sandblast, Summon Small Mammal, Stone Arrow, Summon Guardian Golem. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Okay, then. Unknown command. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.. ##..## ...... ......########. ............... ............... ############### ≈≈≈≈≈≈≈@≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈.≈≈≈≈≈≈≈ ≈≈≈≈.......≈≈≈≈ ≈≈...........≈≈ ≈.............≈ ≈............?≈ ##..8.###.8..## K#.... ....#o You could see an orc (asleep) and a kobold (asleep). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Forgeling the Gargoyle Wanderer began the quest for the | Orb. 0 | D:1 | Forgeling set off with the following items: a +2 spear, a | +0 robe; and the following spells available to memorise: | Sandblast, Summon Small Mammal, Stone Arrow, Summon | Guardian Golem 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 4/4 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lordsloth_arrival_two_stooges, layout_loops_ring