Dungeon Crawl Stone Soup version 0.30-a0-728-gc68057be0a (webtiles) character file. Game seed: 4676701829364224305 36 Foxy the Conjurer (level 3, -4/28 HPs) Began as a Ghoul Conjurer on Jan 30, 2023. Slain by Terence ... wielding a +0 mace (10 damage) ... on level 2 of the Dungeon. The game lasted 00:03:14 (1104 turns). Foxy the Conjurer (Ghoul Conjurer) Turns: 1104, Time: 00:03:15 Health: -4/28 AC: 2 Str: 10 XL: 3 Next: 37% Magic: 1/5 EV: 11 Int: 15 God: Gold: 49 SH: 0 Dex: 7 Spells: 3/6 levels left rFire . . . SeeInvis . i - +0 short sword rCold + . . Faith . (no shield) rNeg + + + Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++ (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.09/turn (no ring) @: inhibited regen A: claws 1, cold resistance 1, negative energy resistance 3, inhibited regeneration, torment resistance 2, devour on kill a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 49 gold pieces. Inventory: Hand Weapons i - a +0 short sword (weapon) Missiles c - 9 javelins Armour a - a +0 robe (worn) Scrolls d - a scroll of teleportation {unknown} e - a scroll of vulnerability {unknown} h - 2 scrolls of identify {unknown} Potions f - a potion of resistance {unknown} g - 2 potions of curing j - a potion of might {unknown} k - a potion of mutation {unknown} l - a potion of brilliance {unknown} m - a potion of attraction {unknown} Skills: + Level 1.1 Fighting + Level 2.1 Dodging + Level 2.6 Stealth + Level 2.0 Spellcasting * Level 3.6 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 48% 1d5 4% 1 b - Searing Ray Conj 24% 2d5 8% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 12% N/A 32% 3 Fulminant Prism Conj/Hex 3% 3d5 71% 4 Iskenderun's Mystic Bla Conj/Tloc 6% 2d4 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Robin, Sigmund, Terence Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You do not regenerate when monsters are visible. You are immune to unholy pain and torment. You thrive by killing the living. Message History You closely miss Terence. Terence is lightly wounded. Terence hits you with a +0 mace! You barely miss Terence. Terence is lightly wounded. Terence misses you. Magic courses through your body. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (lightly wounded, 79% to hit) The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) Terence barely misses you. The searing ray hits Terence. Terence is heavily wounded. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. The searing ray hits Terence. Terence is severely wounded. Terence barely misses you. The searing ray hits Terence. Terence is almost dead. You finish channelling your searing ray. Terence closely misses you. You aren't carrying any items that you can evoke. Unknown command. It was a potion of curing. You feel better. Terence closely misses you. You hit Terence but do no damage. Terence is almost dead. Terence hits you with a +0 mace! * * * LOW HITPOINT WARNING * * * You hit Terence but do no damage. Terence is almost dead. Terence hits you with a +0 mace! You die... ##############.# ...........###.### ##########.#.....# # #.#.....#### ####### #.#........# ......# #.#.....##.# ####..# #<#.....# # # ##.#.#.####.# # .........@...# . ......####@#.# .. ###.### ... .. ...# ..... .### ##### ......# ... ......# ..# ......# ..# .....## ..# You could see Terence. Vanquished Creatures A gnoll (D:1) 2 ball pythons (D:1) 3 bats (D:1) 5 endoplasms 5 goblins A hobgoblin (D:1) 2 kobolds A quokka (D:1) 3 rats 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Foxy the Ghoul Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 2/2 241 | D:1 | Reached XP level 2. HP: 22/22 MP: 1/3 365 | D:1 | Learned a level 2 spell: Searing Ray 477 | D:2 | Noticed Sigmund 672 | D:2 | Reached skill level 1 in Fighting 680 | D:2 | Reached XP level 3. HP: 23/28 MP: 1/4 715 | D:2 | Noticed Robin 1089 | D:2 | Noticed Terence 1104 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_maybe_door_vault, layout_rooms, supply_closet_lemuel D:2: layout_loops_ring, uniq_robin, uniq_sigmund, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.1 Fighting | 1 | 1.1 Spellcasting | 2 | 2.0 Stealth | | 2.6 Conjurations | | 3.6 Action || total ---------------------------++------- Melee: Unarmed || 15 Short sword || 71 Cast: Magic Dart || 17 Searing Ray || 2 Use: Potion || 2 Stab: Sleeping || 1 Armour: Robe || 19 Dodge: Dodged || 64 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1102 | 1091 | 11 | 85 | 685 | 2 | 551.0 | Dungeon | 1102 | 1091 | 11 | 85 | 685 | 2 | 551.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 708 daAuts D:2: 394 daAuts