Foxythepir4te Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, 1, D:1) a +0 leather armour (3, -26, D:1) a +0 club a scroll of teleportation (5, -13, D:1) a +0 club (5, -12, D:1) 4 stones (8, 1, D:1) a +0 short sword (9, -5, D:1) a +0 dagger a +0 short sword (10, -11, D:1) a +0 robe (11, -31, D:1) a +0 club (12, 0, D:1) a +0 hand axe (38, -33, D:1) a +0 ring mail (41, -46, D:1) a +0 short sword (41, -32, D:1) a +0 whip 2 stones Level 2 of the Dungeon (1, 13, D:2) a scroll of enchant armour (14, 33, D:2) 7 stones (19, 10, D:2) 4 atropa-tipped darts (23, 15, D:2) a +0 robe (23, 31, D:2) a +0 leather armour (27, 40, D:2) a jackal corpse (28, 51, D:2) a +0 dagger a goblin corpse (30, 31, D:2) a +0 whip 2 stones (39, 5, D:2) the +7 dagger "Beastslayer" {spect, *Noise +Blink rPois MP+9} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. rPois: It protects you from poison. MP: It affects your magic capacity (+9). +Blink: It lets you blink. *Noise: It may make noises in combat. (unseen) (41, -2, D:2) a +0 leather armour (47, 38, D:2) a +0 scale mail (54, 35, D:2) a +0 leather armour