Dungeon Crawl Stone Soup version 0.28-b1-70-g80dc712255 (webtiles) character file. Game seed: 3581031864566124610 24 Fractals the Conjurer (level 3, -4/20 HPs) Began as a Tengu Conjurer on Feb 3, 2022. Slain by Terence (6 damage) ... on level 2 of the Dungeon. The game lasted 00:02:38 (1420 turns). Fractals the Conjurer (Tengu Conjurer) Turns: 1420, Time: 00:02:38 Health: -4/20 AC: 2 Str: 5 (7) XL: 3 Next: 2% Magic: 5/7 EV: 12 Int: 17 (18) God: Gold: 52 SH: 0 Dex: 11 (14) Spells: 3/6 levels left rFire . . . SeeInvis . e - +2 dagger (freeze) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: beak, talons 3 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 52 gold pieces. Inventory: Hand Weapons e - a +2 dagger of freezing (weapon) Missiles k - a throwing net Armour a - a +0 robe (worn) Magical Staves d - a staff of death Scrolls b - a scroll of amnesia {unknown} f - a scroll of fear {unknown} h - a scroll of noise {unknown} i - a scroll of identify {unknown} j - a scroll of teleportation {unknown} Potions g - a potion of degeneration Skills: + Level 1.6 Fighting - Level 2.1 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting + Level 5.9 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 1% 1 b - Searing Ray Conj 42% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 17% 3 Fulminant Prism Conj/Hex 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: The Shining One Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 scale mail (81% to hit) The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) The searing ray misses Terence. Terence hits you with a +0 hand axe. The searing ray misses Terence. Terence hits you with a +0 hand axe. You hit Terence but do no damage. You claw Terence, but do no damage. Your peck misses Terence. Terence is lightly wounded. Terence barely misses you. You hit Terence. You freeze Terence. You claw Terence, but do no damage. Terence is moderately wounded. Terence hits you with a +0 hand axe. You barely miss Terence. Terence is moderately wounded. Terence barely misses you. You hit Terence but do no damage. You claw Terence, but do no damage. Terence is moderately wounded. Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. An endoplasm comes into view. Terence misses you. It was a potion of magic. Magic courses through your body. Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 scale mail (moderately wounded, 81% to hit) The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you with a +0 hand axe. You die... ....... #.. #.....# #.. .#.. #.....# ...# .... #.._..# #.... .... ###.....##...# ## .### #^..........# #..# .... #..#..#....## ..... [... #####.....#.####...... ....>... #...#####....@@................ #...#.....#####................ #......†### #............... #)..###..##### ..........##... #...# ##.....##########...##... #...# #####...†............... ##### ##########.......... #.......... #.......... You could see Terence. Vanquished Creatures 3 bats (D:1) 4 goblins 2 hobgoblins 6 jackals A quokka (D:2) A ball python (D:1) 3 frilled lizards A kobold (D:1) A rat (D:2) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Fractals the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 234 | D:1 | Found a faded altar of an unknown god. 414 | D:1 | Reached skill level 1 in Fighting 414 | D:1 | Reached XP level 2. HP: 16/16 MP: 6/6 1387 | D:2 | Reached XP level 3. HP: 20/20 MP: 7/7 1391 | D:2 | Learned a level 2 spell: Searing Ray 1398 | D:2 | Found a glowing golden altar of the Shining One. 1400 | D:2 | Noticed Terence 1420 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_up_and_down, layout_loops_corners, dreamdust_ecumenical_altar_hidden_monk_grotto D:2: layout_rooms, basic_altar, uniq_terence Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.6 Dodging | | 2.1 Stealth | | 2.0 Spellcasting | | 2.0 Conjurations | | 5.9 Action || total -------------------------++------- Melee: Dagger || 37 Unarmed || 2 Kick || 13 Peck || 2 Cast: Magic Dart || 10 Searing Ray || 2 Use: Potion || 2 Stab: Sleeping || 3 Armor: Robe || 2 Dodge: Dodged || 22