Dungeon Crawl Stone Soup version 0.29.0-5-ge4962eb29e (webtiles) character file. Game seed: 3388258462050424313 67 Fractals the Conjurer (level 4, -1/25 HPs) Began as a Tengu Conjurer on Aug 29, 2022. Slain by a water moccasin (6 damage) ... on level 3 of the Dungeon. The game lasted 00:07:21 (2263 turns). Fractals the Conjurer (Tengu Conjurer) Turns: 2263, Time: 00:07:21 Health: -1/25 AC: 3 Str: 7 XL: 4 Next: 16% Magic: 4/9 EV: 12 Int: 20 God: Gold: 74 SH: 0 Dex: 13 Spells: 2/8 levels left rFire . . . SeeInvis . l - +2 dagger (venom) rCold + . . Faith . (no shield) rNeg . . . Spirit . a - +1 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.08/turn g - ring of protection from cold MPRegen 0.11/turn (no ring) @: no status effects A: beak, talons 3 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 74 gold pieces. Inventory: Hand Weapons l - a +2 dagger of venom (weapon) Missiles j - 36 stones k - a throwing net Armour a - a +1 robe (worn) h - a +0 scale mail of cold resistance Jewellery g - a ring of protection from cold (left hand) Scrolls d - a scroll of immolation {unknown} e - a scroll of enchant armour f - a scroll of fear {unknown} i - a scroll of identify n - a scroll of enchant weapon {unknown} p - a scroll of teleportation {unknown} Potions b - a potion of magic c - a potion of brilliance o - a potion of invisibility {unknown} q - a potion of berserk rage {unknown} Skills: - Level 1.5 Fighting - Level 2.1 Dodging + Level 2.0 Stealth + Level 2.9 Spellcasting - Level 6.0 Conjurations + Level 1.0 Air Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 1% 2 c - Swiftness Air 7% N/A 28% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 4% N/A 22% 2 Passwall Tmut/Erth 1% N/A 22% 2 Dazzling Flash Conj/Hex 28% N/A 13% 3 Fulminant Prism Conj/Hex 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Wu Jian Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History You closely miss the water moccasin. The water moccasin is moderately wounded. The water moccasin bites you. You are poisoned. The water moccasin poisons you! The water moccasin closely misses you. You barely miss the water moccasin. Your punch misses the water moccasin. The water moccasin is moderately wounded. You feel very sick. The water moccasin barely misses you. You hit the water moccasin. Your kick misses the water moccasin. The water moccasin is moderately wounded. You feel very sick. The water moccasin misses you. The water moccasin bites you. You hit the water moccasin. The water moccasin is heavily wounded. You feel sick. The water moccasin bites you but does no damage. You hit the water moccasin. The water moccasin is poisoned. Your kick misses the water moccasin. The water moccasin is heavily wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! It was a potion of curing. You feel better. The water moccasin barely misses you. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * A jackal comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (heavily wounded, very poisoned, 66% to hit) The searing ray hits the water moccasin. The water moccasin is heavily wounded. (Press . to maintain the ray.) The jackal barks! The water moccasin bites you. You die... ................#<.###### ........##......#.......# ....###†#########...###.# ... #.# #...## .. #.# ###....# #.#######.)....# #..)...†..)....# ########.###...# ##@###...## .......S.......# ............<..# ...............# ...............# ...............# .........####### ....>h)..# .!. You could see a water moccasin (very poisoned) and a jackal. Vanquished Creatures 2 adders 4 ball pythons 2 bats 3 endoplasms (D:1) 2 giant cockroaches 7 goblins 5 hobgoblins (D:1) 5 jackals 3 frilled lizards 5 kobolds 7 rats 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Fractals the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 387 | D:1 | Reached skill level 1 in Fighting 387 | D:1 | Reached XP level 2. HP: 16/16 MP: 3/6 426 | D:1 | Learned a level 2 spell: Searing Ray 856 | D:1 | Reached XP level 3. HP: 11/20 MP: 4/7 999 | D:1 | Found a faded altar of an unknown god. 1746 | D:2 | Found an ornate altar of the Wu Jian Council. 1751 | D:2 | Learned a level 3 spell: Swiftness 2006 | D:3 | Reached skill level 6 in Conjurations 2006 | D:3 | Reached XP level 4. HP: 25/25 MP: 2/9 2209 | D:3 | Reached skill level 1 in Air Magic 2249 | D:3 | Noticed a water moccasin 2263 | D:3 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: lightli_molten_gateway, layout_rooms, hellmonk_ecumenical_altar_run_dry D:2: layout_basic, basic_altar, hangedman_feature_mirror D:3: layout_basic, elyvilon_altar_5 Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 | 1.5 Conjurations | 6 | 6.0 Air Magic | 1 | 1.0 Dodging | | 2.1 Stealth | | 2.0 Spellcasting | | 2.9 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Kick | 4 | 2 || 6 Unarmed | 1 | || 1 Dagger | 12 | 13 || 25 Peck | 1 | || 1 Cast: Magic Dart | 45 | 5 || 50 Searing Ray | 4 | 2 || 6 Use: Scroll | 2 | || 2 Potion | | 1 || 1 Stab: Sleeping | 4 | || 4 Armor: Robe | 4 | 4 || 8 Dodge: Dodged | 3 | 12 || 15