Dungeon Crawl Stone Soup version 0.29.1-1-gd02db6906a (webtiles) character file. Game seed: 1791407595896270978 44 Fractals the Conjurer (level 3, -8/20 HPs) Began as a Tengu Conjurer on Oct 2, 2022. Mangled by Terence ... wielding a +0 flail (11 damage) ... on level 2 of the Dungeon. The game lasted 00:04:15 (1375 turns). Fractals the Conjurer (Tengu Conjurer) Turns: 1375, Time: 00:04:16 Health: -8/20 AC: 3 Str: 7 XL: 3 Next: 62% Magic: 0/7 EV: 12 Int: 20 God: Gold: 61 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . SeeInvis . d - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . i - +0 cloak rCorr . Rampage . (no gloves) Will +.... (boots unavailable) Stlth ++........ e - amulet of the acrobat HPRegen 0.06/turn l - ring of willpower MPRegen 0.10/turn (no ring) @: mighty A: beak, talons 3 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 85 gold pieces. You spent 24 gold pieces at shops. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour a - a +0 robe (worn) i - a +0 cloak (worn) j - a +0 leather armour Jewellery e - an amulet of the acrobat (around neck) l - a ring of willpower (left hand) Scrolls f - a scroll of vulnerability {unknown} g - a scroll of teleportation k - a scroll of identify Potions h - a potion of heal wounds {unknown} m - a potion of invisibility {unknown} Skills: - Level 1.5 Fighting - Level 2.1 Dodging + Level 2.9 Stealth - Level 2.0 Spellcasting + Level 5.9 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 26% N/A 14% 3 Fulminant Prism Conj/Hex 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 * Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (85% to hit) The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits Terence but does no damage. Terence is lightly wounded. Terence completely misses you. The searing ray hits Terence. Terence is lightly wounded. Terence hits you with a +0 flail! The searing ray hits Terence. Terence is moderately wounded. You finish channelling your searing ray. Terence misses you. Terence completely misses you. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (moderately wounded, 85% to hit) The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you with a +0 flail. The searing ray hits Terence. Terence is heavily wounded. Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Without enough magic to sustain it, your searing ray dissipates. Terence completely misses you. Terence closely misses you. Unknown command. It was a potion of might. You feel very mighty all of a sudden. Terence hits you with a +0 flail! Ouch! That really hurt! You die... #.........# ..#######.# ### #.# ... #####.## ### #......###### #.#......##...# #.#....).##...# #.#.###.........##### #.#.# #.........@@).# #.#.# #....)....###.# #.#.# #...........#.# #.#.# #.........#.#.# #.#.###...........#.# #.#.....#......#.......S... ......#.#.####.#..#.(...... #.###.#.#.# #.#..######### .. #.#.#.# #.#..@ You could see Terence. Vanquished Creatures 2 adders (D:2) A dart slug (D:1) 3 ball pythons (D:1) 3 endoplasms A giant cockroach (D:2) 4 goblins A hobgoblin (D:2) 3 bats 2 frilled lizards (D:1) 4 kobolds 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Fractals the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 160 | D:1 | Reached skill level 1 in Fighting 244 | D:1 | Reached XP level 2. HP: 16/16 MP: 3/6 435 | D:1 | Found a faded altar of an unknown god. 611 | D:1 | Found Feostad's General Store. 614 | D:1 | Bought a scroll of identify for 24 gold pieces 639 | D:1 | Learned a level 2 spell: Searing Ray 1129 | D:2 | Reached XP level 3. HP: 20/20 MP: 1/7 1264 | D:2 | Noticed Terence 1375 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_fire, layout_loops_ring, shapermc_ecumenical_altar_mp_vishouse, serial_shops, nicolae_shop_behind_doors, chequers_serial_rivers_marsh, minivault_24, minmay_misc_feat_iff D:2: layout_basic, uniq_terence Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.5 Dodging | | 2.1 Stealth | | 2.9 Spellcasting | | 2.0 Conjurations | | 5.9 Action || total -------------------------++------- Melee: Dagger || 12 Kick || 3 Cast: Magic Dart || 36 Searing Ray || 5 Use: Scroll || 1 Potion || 2 Stab: Sleeping || 2 Armor: Robe || 4 Dodge: Dodged || 13