Dungeon Crawl Stone Soup version 0.30.0-29-ga12c61a403 (webtiles) character file. Game seed: 4670641655680571015 84 Fractals the Conjurer (level 4, -1/26 HPs) Began as a Kobold Conjurer on June 17, 2023. Slain by a jackal (3 damage) ... on level 3 of the Dungeon. The game lasted 00:05:21 (1740 turns). Fractals the Conjurer (Kobold Conjurer) Turns: 1740, Time: 00:05:21 Health: -1/26 AC: 2 Str: 4 XL: 4 Next: 74% Magic: 3/9 EV: 14 Int: 19 God: Gold: 80 SH: 0 Dex: 11 Spells: 7/10 levels left rFire + . . f - +0 short sword rCold + . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec + (no cloak) rCorr + (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ l - ring "Gosaoklonlo" {rElec rF+ rC+ rCorr Dex-4} HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: small, no large weapons, nightstalker 3 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 80 gold pieces. Inventory: Hand Weapons f - a +0 short sword (weapon) Armour a - a +0 robe (worn) e - a +0 leather armour Jewellery l - the ring "Gosaoklonlo" (left hand) {rElec rF+ rC+ rCorr Dex-4} (You took it off a kobold on level 2 of the Dungeon) [ring of protection from fire] Dex: It affects your dexterity (-4). rF: It protects you from fire. rC: It protects you from cold. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Scrolls d - 3 scrolls of identify g - a scroll of teleportation {unknown} i - a scroll of summoning {unknown} j - a scroll of poison {unknown} k - a scroll of enchant weapon {unknown} Potions h - a potion of brilliance Skills: - Level 2.0 Fighting - Level 3.0 Dodging - Level 3.0 Stealth + Level 3.5 Spellcasting + Level 4.2 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Cheibriados Shops: D:1 = D:2 * Annotations: D:2 Robin Innate Abilities, Weirdness & Mutations You are small and have problems with some larger weapons. You are completely attuned to the shadows. Message History Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (72% to hit) The searing ray hits the jackal. You kill the jackal! The searing ray misses the goblin. (Press . to maintain the ray.) The jackal closely misses you. The hobgoblin closely misses you. The jackal closely misses you. The searing ray hits the goblin! You kill the goblin! The searing ray misses the jackal. The jackal barely misses you. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * The searing ray hits the jackal. The jackal is moderately wounded. The searing ray hits the endoplasm. You kill the endoplasm! The jackal closely misses you. The jackal completely misses you. The hobgoblin closely misses you. The jackal misses you. The jackal bites you but does no damage. The searing ray hits the jackal! You kill the jackal! You finish channelling your searing ray. The hobgoblin no longer looks unusually strong. The hobgoblin misses you. The jackal misses you. Unknown command. You see here a +0 club. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (72% to hit) The searing ray hits the jackal. The jackal is almost dead. The searing ray hits the hobgoblin. The hobgoblin is moderately wounded. (Press . to maintain the ray.) The jackal closely misses you. The jackal bites you. You die... ..#..# #....# #.._.# #....# #@# #h# ...hg# #.#### # You could see 2 jackals and a hobgoblin. Vanquished Creatures 2 adders (D:2) A worm (D:2) 6 dart slugs 5 endoplasms 7 goblins 5 hobgoblins 4 jackals 3 quokkas (D:1) 3 ball pythons (D:1) 2 bats 6 frilled lizards 4 kobolds 3 rats A spectral hobgoblin (D:1) 52 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Fractals the Kobold Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 341 | D:1 | Reached skill level 1 in Fighting 341 | D:1 | Reached XP level 2. HP: 16/16 MP: 1/5 344 | D:1 | Learned a level 2 spell: Searing Ray 575 | D:1 | Reached XP level 3. HP: 21/21 MP: 6/6 742 | D:1 | Found Okkircha's Jewellery Emporium. 1100 | D:1 | Found a faded altar of an unknown god. 1267 | D:2 | Found Puadizi's General Store. 1385 | D:2 | Identified the ring "Gosaoklonlo" {rElec rF+ rC+ rCorr | Dex-4} 1394 | D:2 | Reached XP level 4. HP: 25/26 MP: 2/8 1724 | D:2 | Noticed Robin 1732 | D:3 | Found a snail-covered altar of Cheibriados. 1736 | D:3 | HP: 1/26 [hobgoblin[Robin] (5)] 1740 | D:3 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_windingriver, layout_loops_ring, serial_shops, shop, dreamdust_ecumenical_altar_drowned_temple D:2: layout_loops_ring, serial_shops, shop, grunt_ministairs_9, minmay_quantized, uniq_robin D:3: layout_loops_ring, mainiacjoe_overflow_alcove_1, lemuel_crystal_altar Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.0 Fighting | 1 2 | 2.0 Spellcasting | 3 | 3.5 Dodging | 3 | 3.0 Conjurations | | 4.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Whip | 6 | || 6 Unarmed | 1 | || 1 Short sword | 55 | 21 || 76 Cast: Magic Dart | 18 | 2 || 20 Searing Ray | 5 | 3 || 8 Use: Scroll | 1 | 1 || 2 Potion | | 1 || 1 Stab: Sleeping | 12 | 7 || 19 Armour: Robe | 3 | 4 || 7 Dodge: Dodged | 48 | 24 || 72