Dungeon Crawl Stone Soup version 0.32-a0-391-gce5c0aab1b (webtiles) character file. Game seed: 4177669832146409446 292 Fractals the Conjurer (level 6, -1/35 HPs) Began as a Tengu Conjurer on Feb 18, 2024. Slain by Sigmund ... wielding a +3 scythe (8 damage) ... on level 4 of the Dungeon on Feb 19, 2024. The game lasted 00:09:22 (2935 turns). Fractals the Conjurer (Tengu Conjurer) Turns: 2935, Time: 00:09:22 Health: -1/35 AC: 3 Str: 10 XL: 6 Next: 33% Magic: 7/12 EV: 12 Int: 21 God: Gold: 106 SH: 0 Dex: 12 Spells: 5/12 levels left rFire x . . n - +6 whip "Zedd" {vamp, rF- rN+ rCorr Str+3} rCold . . . (no shield) rNeg + . . a - +1 robe rPois . (helmet restricted) rElec . (no cloak) rCorr + (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.13/turn %: acrobat @: no status effects A: beak, talons 3, acrobatic a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 106 gold pieces. Inventory: Hand Weapons d - a +0 dagger n - the +6 whip "Zedd" (weapon) {vamp, rF- rN+ rCorr Str+3} (You found it on level 3 of the Dungeon) Str+3: It affects your strength (+3). rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Armour a - a +1 robe (worn) o - a +0 buckler Magical Staves q - a staff of air Scrolls c - a scroll of teleportation f - a scroll of silence m - a scroll of revelation {unknown} s - a scroll of noise {unknown} Potions b - 2 potions of magic e - a potion of resistance {unknown} i - a potion of lignification {unknown} k - a potion of ambrosia {unknown} p - a potion of curing {unknown} r - a potion of enlightenment {unknown} t - a potion of cancellation {unknown} Skills: - Level 2.0 Fighting - Level 3.0 Dodging - Level 3.0 Stealth + Level 3.9 Spellcasting + Level 6.8 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 c - Fulminant Prism Conj/Alch 9% 3d7 30% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 30% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:4 Sigmund Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 whip and quivering stones (100% to hit) The magic dart hits the kobold. You kill the kobold! Unknown command. There is an open door here. Things that are here: a +0 whip; 3 stones; a kobold corpse Sigmund the Dreaded comes into view. He is wielding a +3 scythe. Sigmund shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Sigmund Aim: Sigmund, wielding a +3 scythe and wearing a +0 robe (78% to hit) The searing ray misses Sigmund. (Press . to maintain the ray.) Sigmund casts a spell at you. The puff of flame hits you! The fire burns you terribly! The searing ray hits Sigmund! Sigmund is moderately wounded. The searing ray hits Sigmund! Sigmund is heavily wounded. Sigmund casts a spell. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The searing ray hits something. You finish channelling your searing ray. Something barely misses you. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you! The fire burns you terribly! You closely miss something. Your peck misses something. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you! The fire burns you terribly! * * * LOW HITPOINT WARNING * * * You hit something. You feel better. Something hits you! You die... #...# . ##+####...########. .#....#............. .#....#..........g.. '....#........).... #....#...........<. #... #....†........ # #.{# #..##.##...### ###.####.@####)##.##...### ................#.......#. ...^............#.......+. ................#.......#. ....##....##...##.##...### .#. ###############'##### #.....#. #.....#. #.....#. There were no monsters in sight! Vanquished Creatures A hound (D:4) An orc priest (D:3) An orc wizard (D:2) 5 adders 3 gnolls (D:2) 2 dart slugs 4 orcs 4 endoplasms 3 giant cockroaches (D:1) 7 goblins 6 hobgoblins 7 jackals 2 quokkas 10 ball pythons 4 bats 4 frilled lizards (D:1) 6 kobolds 4 rats 74 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Fractals the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 78 | D:1 | Reached skill level 1 in Fighting 78 | D:1 | Reached XP level 2. HP: 16/16 MP: 3/6 123 | D:1 | Upgraded the game from 0.32-a0-361-g289a535e89 to | 0.32-a0-391-gce5c0aab1b 128 | D:1 | Learned a level 2 spell: Searing Ray 318 | D:1 | Reached XP level 3. HP: 20/20 MP: 2/7 426 | D:1 | Found a faded altar of an unknown god. 943 | D:2 | Reached XP level 4. HP: 26/26 MP: 5/8 1341 | D:2 | Reached XP level 5. HP: 30/30 MP: 7/10 1821 | D:2 | Reached skill level 6 in Conjurations 2100 | D:3 | Identified the +6 whip "Zedd" {vamp, rF- rN+ rCorr Str+3} 2166 | D:3 | Reached XP level 6. HP: 35/35 MP: 6/12 2877 | D:4 | Learned a level 4 spell: Fulminant Prism 2924 | D:4 | Noticed Sigmund 2935 | D:4 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_single_pillar, layout_loops_ring, ebering_ecumenical_altar_webs D:2: layout_basic D:3: layout_rooms, supply_closet_lemuel D:4: layout_gridville, mrwooster_statue_mirror, uniq_sigmund Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 2 | 2.0 Stealth | 3 | 3.0 Dodging | 3 | 3.0 Spellcasting | 3 | 3.9 Conjurations | 6 | 6.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 5 | || 5 Kick | 11 | 7 || 18 Peck | 5 | 3 || 8 Dagger | 21 | 17 || 38 Club | 1 | || 1 Whip | | 22 || 22 Cast: Magic Dart | 28 | 50 || 78 Searing Ray | 3 | 6 || 9 Use: Scroll | | 7 || 7 Stab: Sleeping | 1 | 1 || 2 Armour: Robe | 12 | 22 || 34 Dodge: Dodged | 19 | 24 || 43 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2936 | 2802 | 134 | 406 | 1591 | 4 | 734.0 | Dungeon | 2936 | 2802 | 134 | 406 | 1591 | 4 | 734.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1087 daAuts D:1: 937 daAuts D:3: 644 daAuts D:4: 266 daAuts