Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 14818127120354248021 137 Fractals the Conjurer (level 5, -17/38 HPs) Began as a Human Conjurer on Feb 15, 2025. Demolished by an ogre ... wielding a +0 giant spiked club (19 damage) ... on level 4 of the Dungeon. The game lasted 00:07:44 (2464 turns). Fractals the Conjurer (Human Conjurer) Turns: 2464, Time: 00:07:45 Health: -17/38 AC: 4 Str: 7 XL: 5 Next: 20% Magic: 0/9 EV: 11 Int: 19 God: Gold: 167 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . m - +7 staff of the Meek {protect, meekguard} rCold . . . (shield currently unavailable) rNeg . . . a - +0 robe rPois . (no helmet) rElec . r - +0 cloak rCorr . (no gloves) SInv . j - +0 pair of boots Will ..... p - amulet of guardian spirit Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.11/turn %: guardian spirit @: no status effects A: explore regen a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 167 gold pieces. Inventory: Hand Weapons d - a +0 dagger f - a +2 hand axe of venom m - the +7 staff of the Meek (weapon) {protect, meekguard} (You found it on level 2 of the Dungeon) Missiles u - 4 throwing nets Armour a - a +0 robe (worn) j - a +0 pair of boots (worn) r - a +0 cloak (worn) Jewellery e - an amulet of the acrobat p - an amulet of guardian spirit (around neck) Scrolls g - a scroll of teleportation {unknown} h - a scroll of blinking {unknown} o - a scroll of identify s - 2 scrolls of fog {unknown} t - 2 scrolls of silence {unknown} Potions b - a potion of magic c - a potion of cancellation {unknown} i - a potion of lignification {unknown} k - 2 potions of might l - a potion of brilliance {unknown} n - a potion of attraction {unknown} q - 2 potions of curing v - a potion of heal wounds {unknown} Skills: - Level 2.0 Fighting - Level 2.0 Dodging - Level 3.0 Stealth + Level 3.1 Spellcasting + Level 4.7 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Conj/Alch 44% 1d5 6% 1 Apportation Tloc 6% N/A 16% 1 Soul Splinter Necr 12% N/A 16% 1 Summon Small Mammal Summ 12% N/A 16% 1 Fulminant Prism Conj/Alch 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple (0/1) D:4 Altars: Shops: D:4 : Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History You kill the ufetubus! The ufetubus slips past you! The ufetubus closely misses you. The ufetubus barely misses you. x2; The ufetubus closely misses you. You miss the ufetubus. The ufetubus hits you but does no damage. x2 The ufetubus barely misses you. The ufetubus closely misses you. You closely miss the ufetubus. The ufetubus hits you but does no damage. The ufetubus closely misses you. The ufetubus barely misses you. x2 Your magical contamination has completely faded away. You sock the ufetubus! Your weapon exudes an aura of protection. You kill the ufetubus! No target in view! No target in view! This spell is extremely dangerous to cast! You start memorising the spell. You continue memorising. x4 The ogre hits you with a +0 giant spiked club! Your memorisation is interrupted. Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant spiked club (89% to hit) The searing ray hits the ogre! The ogre is moderately wounded. (Press . to maintain the ray.) The ogre closely misses you. The searing ray hits the ogre! The ogre is severely wounded. The searing ray hits the ogre. The ogre is almost dead. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Without enough magic to sustain it, your searing ray dissipates. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... #.......#...#...#..# ##......##.........## #.#.....#...)......# ###...####........## .###....###.##...####### ........##..##.....#...# ...............##.##...# ...............##......### .........⌠.⌠...#@........### ..............###O.....#...# #.........∩..#####.......... #............# #......#.#... .........⌠.⌠..##............ ##...........###....!#.#.#.. .........###.# #...#......$# #......### .#.O.#...#.>|#.. ##..#### .......#.......# You could see an ogre. Vanquished Creatures 2 gnolls 4 adders 2 ufetubi (D:4) 2 dart slugs 10 endoplasms 4 giant cockroaches 4 goblins 7 hobgoblins 3 jackals (D:2) 4 kobolds 3 quokkas 5 ball pythons 4 bats (D:1) 5 frilled lizards 5 rats 64 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Fractals the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 125 | D:1 | Reached skill level 1 in Fighting 125 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/5 613 | D:1 | Reached XP level 3. HP: 20/26 MP: 6/6 939 | D:2 | Learned a level 2 spell: Searing Ray 1081 | D:2 | Reached XP level 4. HP: 29/33 MP: 7/7 1188 | D:2 | Found the +7 staff of the Meek {protect, meekguard} 1815 | D:3 | Found a faded altar of an unknown god. 1918 | D:3 | Reached XP level 5. HP: 38/38 MP: 6/9 2052 | D:4 | Noticed an ogre 2380 | D:4 | Found Raboro's Vocational Training. 2439 | D:4 | Found a staircase to the Ecumenical Temple. 2464 | D:4 | Demolished by an ogre Illustrated notes Levels and vault maps discovered: D:1: roderic_octagonal_star, layout_loops_ring D:2: layout_basic, minmay_tetromino_t4 D:3: layout_rooms, dilly_ecumenical_altar_fadedgnrine D:4: layout_cave_pools, minmay_temple_entry_sparse_star, serial_shops, nicolae_shop_gaudy_bauble, kennysheep_big_empty_room, serial_bayou_lagoon_a, nicolae_shop_vocational Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.0 Stealth | 3 | 3.0 Spellcasting | 3 | 3.1 Dodging | | 2.0 Conjurations | | 4.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 2 | || 2 Dagger | 31 | || 31 Hand axe | 37 | 11 || 48 Quarterstaff | | 28 || 28 Cast: Magic Dart | 28 | 25 || 53 Searing Ray | 1 | 3 || 4 Use: Scroll | | 2 || 2 Stab: Sleeping | 2 | || 2 Armour: Robe | 38 | 23 || 61 Dodge: Dodged | 53 | 32 || 85