Dungeon Crawl Stone Soup version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 17380355274347519943 0 Frankrid the Covered (level 1, 12/12 HPs) Began as a Gargoyle Wanderer on Nov 20, 2024. Got out of the dungeon alive. The game lasted 00:00:29 (1 turns). Frankrid the Covered (Gargoyle Wanderer) Turns: 1, Time: 00:00:29 Health: 12/12 AC: 10 Str: 15 XL: 1 Next: 0% Magic: 3/3 EV: 7 Int: 12 God: Gold: 0 SH: 3 Dex: 9 Spells: 3/4 levels left rFire . . . a - +0 club rCold . . . b - +0 buckler rNeg + . . d - +2 scale mail rPois ∞ (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: sickness immunity, AC +2, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour b - a +0 buckler (worn) d - a +2 scale mail (worn) Potions c - a potion of attraction Skills: + Level 1.1 Fighting + Level 1.0 Throwing + Level 2.1 Armour + Level 1.1 Stealth + Level 1.1 Shields + Level 2.0 Spellcasting + Level 1.0 Alchemy + Level 1.0 Invocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 8% 1d3 75% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 1% N/A 98% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History Welcome, Frankrid the Gargoyle Wanderer. A smirking vizier told you that the Orb of Zot is just within this dungeon. Press ? for a list of commands and other information. Found the Notes on the Cwm and Fever. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a +0 buckler, a potion of attraction, a +2 scale mail; and the following spell memorised: Sting; and the following spells available to memorise: Mephitic Cloud. Okay, then. You have escaped! § . # #§ ♣§ §# # §♣♣♣♣§♣♣§ # §§ §§ß§ß§§ .# #§♣♣ß..§ß♣♣..# ♣§ß..§§§ß.♣.. ..♣ߧ......ß.♣ ♣...∩.@.∩..♣ ♣☼ß.......ß..# §§♣♣ß..∩.§ß♣♣♣. §§♣ߧ..ߧ§♣ #§ ○§ß.ß♣♣♣§§ # §♣♣♣..♣ §§ #♣ ..♣. § ♣.♣♣ There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Frankrid the Gargoyle Wanderer began the quest for the Orb. 0 | D:1 | Frankrid set off with the following items: a +0 club, a +0 | buckler, a potion of attraction, a +2 scale mail; and the | following spell memorised: Sting; and the following spells | available to memorise: Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_enchanted_forest, layout_rooms, lemuel_flame_loot_1