Dungeon Crawl Stone Soup version 0.29.1-15-g9cfb28693d (webtiles) character file. FreeversePoet the Conjurer (Draconian Conjurer) Turns: 3103, Time: 00:10:50 Health: 26/26 AC: 5 Str: 11 XL: 3 Next: 66% Magic: 6/6 EV: 12 Int: 18 God: Vehumet [*.....] Gold: 167 SH: 0 Dex: 15 Spells: 1/6 levels left rFire . . . SeeInvis . b - +0 hand axe rCold . . . Faith . d - orb {*Rage} rNeg . . . Spirit . (body armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... Rage 20% (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn c - +6 ring of dexterity MPRegen 0.10/turn (no ring) @: no status effects A: AC +5, unfitting armour, cold-blooded a: Renounce Religion You are on level 1 of the Dungeon. You worship Vehumet. Vehumet is aware of your devotion. You have visited 1 branch of the dungeon, and seen 3 of its levels. You have collected 167 gold pieces. Inventory: Hand Weapons b - a +0 hand axe (weapon) e - a +0 dagger Missiles a - 6 boomerangs of dispersal (quivered) Armour d - an orb of wrath (worn) Jewellery c - a +6 ring of dexterity (left hand) Scrolls f - a scroll of summoning h - a scroll of amnesia Potions g - a fizzy orange potion i - a murky green potion Skills: * Level 0.1 Fighting * Level 0.4 Short Blades * Level 2.0 Dodging * Level 2.0 Stealth * Level 0.6 Unarmed Combat * Level 2.1 Spellcasting * Level 4.8 Conjurations * Level 0.2 Summonings * Level 0.1 Air Magic You have one spell level left. You know the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Summon Small Mammal Summ 8% N/A 17% 1 c - Searing Ray Conj 38% 2d5 3% 2 d - Shock Conj/Air 40% 1d5 7% 1 Your spell library contains the following spells: Spells Type Power Damage Failure Level Sandblast Erth 2% 2d4 19% 1 Dazzling Flash Conj/Hex 20% N/A 21% 3 Stone Arrow Conj/Erth 20% 3d8 21% 3 Passwall Tmut/Erth 0% N/A 26% 2 Call Canine Familiar Summ 2% N/A 45% 3 Summon Guardian Golem Hex/Summ 2% N/A 45% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Vehumet Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History You kill the frilled lizard! Vehumet accepts your kill. You feel your power returning. The kobold shouts! The quokka attacks as you move away! The quokka barely misses you. The kobold barely misses you. The kobold hits you with a +0 dagger. The quokka closely misses you. The quokka bites you but does no damage. The kobold barely misses you. The quokka bites you. The quokka misses you. The quokka attacks as you move away! The quokka barely misses you. The quokka barely misses you. The kobold hits you but does no damage. The quokka twitches its whiskers. The quokka bites you but does no damage. The quokka barely misses you. The kobold hits you but does no damage. The quokka closely misses you. The kobold attacks as you move away! The kobold completely misses you. The quokka twitches its whiskers. The quokka bites you but does no damage. The kobold attacks as you move away! The kobold hits you with a +0 dagger. The kobold attacks as you move away! The kobold misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 dagger (72% to hit) The searing ray hits the kobold. The kobold is severely wounded. The searing ray misses the quokka. (Press . to maintain the ray.) The kobold misses you. The searing ray hits the kobold! You kill the kobold! Vehumet accepts your kill. The searing ray hits the quokka! You kill the quokka! Vehumet accepts your kill. You see here a +0 dagger. Save game and exit? .....## #.........# ......# #.........# #.....# #.........# ##....## #.........# ##....#### #####.##### # #..#.....## #...# # #..#####..######.### ####.######.....#..##### .# #............@......# .# #..#########...##...# .# #..# ##.)...### .# #..# #.##..# .# #..##### ##.##..# ####......#####>.##..# # #..####.......###..# # #..# ####...####..#### ##..# ##...........## There are no monsters in sight! Vanquished Creatures 4 bats 6 endoplasms A giant cockroach (D:1) A goblin (D:1) 4 hobgoblins 10 jackals 3 quokkas 2 frilled lizards 9 kobolds 5 rats 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | FreeversePoet the Draconian Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 319 | D:1 | Learned a level 1 spell: Summon Small Mammal 635 | D:2 | Reached XP level 2. HP: 20/20 MP: 3/5 638 | D:2 | Learned a level 2 spell: Searing Ray 815 | D:3 | Noticed a kobold brigand 941 | D:2 | Found a faded altar of an unknown god. 954 | D:2 | Prayed at the altar of an unknown god. 954 | D:2 | Became a worshipper of Vehumet 954 | D:2 | Reached * piety under Vehumet 954 | D:2 | Offered knowledge of Shock by Vehumet. 957 | D:2 | Learned a level 1 spell: Shock 1370 | D:2 | Reached XP level 3. HP: 26/26 MP: 3/6 2303 | D:1 | You fall into a shaft and drop 1 floor! Illustrated notes Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.0 Stealth | 2 | 2.0 Fighting | | 0.1 Short Blades | | 0.4 Unarmed Combat | | 0.6 Spellcasting | | 2.1 Conjurations | | 4.8 Summonings | | 0.2 Air Magic | | 0.1 Action || total -------------------------++------- Melee: Dagger || 3 Hand axe || 3 Cast: Magic Dart || 14 Searing Ray || 21 Shock || 1 Use: Scroll || 2 Potion || 1 Stab: Sleeping || 1 Armor: Skin || 18 Dodge: Dodged || 28