Dungeon Crawl Stone Soup version 0.30.1-9-gdf580d7c3d (webtiles) character file. Game seed: 2485958688594588157 114 Frenzy the Conjurer (level 4, 0/33 HPs) Began as a Demigod Conjurer on Oct 2, 2023. Slain by a gnoll ... wielding a +0 halberd (6 damage) ... on level 2 of the Dungeon. The game lasted 00:10:18 (1461 turns). Frenzy the Conjurer (Demigod Conjurer) Turns: 1461, Time: 00:10:18 Health: 0/33 AC: 7 Str: 8 XL: 4 Next: 41% Magic: 2/19 EV: 12 Int: 24 God: Gold: 40 SH: 0 Dex: 12 Spells: 1/8 levels left rFire . . . c - +0 club rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . j - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ n - +4 ring of protection HPRegen 0.25/turn k - ring of magical power MPRegen 0.16/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 40 gold pieces. Inventory: Hand Weapons c - a +0 club (weapon) s - a +0 whip Armour a - a +0 robe (worn) d - a +0 ring mail g - a +0 robe i - a +0 leather armour j - a +0 cloak (worn) t - a +0 scale mail Jewellery h - a ring of see invisible k - a ring of magical power (right hand) n - a +4 ring of protection (left hand) q - a ring of resist corrosion Scrolls e - 3 scrolls of teleportation l - a scroll of fear o - a scroll of vulnerability r - a scroll of poison {unknown} Potions b - a potion of magic f - 2 potions of invisibility m - a potion of curing {unknown} p - a potion of flight {unknown} Skills: + Level 2.6 Dodging + Level 2.8 Stealth + Level 2.5 Spellcasting + Level 4.1 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 3% 2 c - Iskenderun's Mystic Conj/Tloc 13% 2d5 43% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 26% N/A 14% 3 Fulminant Prism Conj/Hex 6% 3d7 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Memorise Iskenderun's Mystic Blast, consuming 4 spell levels and leaving 1? You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'c'. You start removing your armour. You continue taking off your +0 leather armour. x4 You finish taking off your +0 leather armour. You start putting on your armour. You continue putting on your +0 robe. x5 You finish putting on your +0 robe. Okay, then. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line Okay, then. A gnoll comes into view. It is wielding a +0 halberd. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 halberd (81% to hit) The searing ray hits the gnoll. The gnoll is lightly wounded. (Press . to maintain the ray.) The searing ray hits the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 halberd! Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 halberd (heavily wounded, 81% to hit) The searing ray misses the gnoll. (Press . to maintain the ray.) The gnoll barely misses you. The searing ray misses the gnoll. The gnoll barely misses you. The searing ray hits the gnoll. The gnoll is severely wounded. An adder comes into view. The gnoll hits you with a +0 halberd. The searing ray hits the gnoll. The gnoll is almost dead. You finish channelling your searing ray. The gnoll hits you with a +0 halberd! * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 halberd. You die... #.######.).##.# ... ....## ##.###.# ... .....# #.# #.# #.#..# #.# #.# ..#..###### ### ###......# .###.##### ###### .# #.# ####g#..# .# #.# #....@#.# ## #.. #..#.####.# # ### ######.#..# ##########.#..)..#.# .........#..#)###### ..#####..#.#### ..# #....# ..# #†.### ..# #..# You could see a gnoll. Vanquished Creatures 6 gnolls 3 adders (D:2) A dart slug (D:1) 5 bats 3 endoplasms (D:2) A giant cockroach (D:2) A goblin (D:1) 3 hobgoblins 2 quokkas 2 ball pythons A frilled lizard (D:1) 2 kobolds 3 rats 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Frenzy the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 208 | D:1 | Reached XP level 2. HP: 18/20 MP: 1/7 213 | D:1 | Learned a level 2 spell: Searing Ray 988 | D:2 | Reached XP level 3. HP: 13/26 MP: 8/8 1016 | D:2 | Reached skill level 4 in Conjurations 1401 | D:2 | Reached XP level 4. HP: 33/33 MP: 10/10 1439 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1461 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: tekkud_arrival_beachfront_property, layout_loops_corners, basic_ecumenical_altar D:2: minmay_angry_zag, layout_loops_ring, minmay_misc_feat_rows Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.6 Stealth | 2 | 2.8 Spellcasting | 2 | 2.5 Conjurations | 4 | 4.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Club | 21 | || 21 Unarmed | 5 | || 5 Cast: Magic Dart | 7 | || 7 Searing Ray | 21 | 7 || 28 Use: Scroll | 4 | || 4 Stab: Distracted | 1 | || 1 Armour: Robe | 3 | || 3 Leather armour | 12 | 2 || 14 Dodge: Dodged | 45 | 6 || 51