Dungeon Crawl Stone Soup version 0.31.0-11-ge490571c62 (webtiles) character file. Game seed: 169940119722288591 8 Gadfly the Trooper (level 2, 24/24 HPs) Began as a Demonspawn Monk on Feb 1, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:25 (490 turns). Gadfly the Trooper (Demonspawn Monk) Turns: 490, Time: 00:00:25 Health: 24/24 AC: 2 Str: 11 XL: 2 Next: 0% Magic: 2/2 EV: 13 Int: 10 God: Gold: 11 SH: 0 Dex: 17 Spells: 1/1 levels left rFire . . . - Unarmed rCold . . . c - orb {light} rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: glowing A: thin skeletal structure 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Inventory: Armour a - a +0 robe (worn) c - an orb of light (worn) Scrolls d - a scroll of fear {unknown} e - a scroll of poison {unknown} Potions b - a potion of ambrosia Skills: - Level 3.0 Fighting + Level 2.7 Dodging * Level 2.8 Unarmed Combat * Level 0.9 Invocations * Level 0.4 Evocations * Level 0.3 Shapeshifting You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a somewhat thin skeletal structure. (Dex +2, Stealth+) Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! An endoplasm is nearby! Unknown command. You hit the endoplasm. You kill the endoplasm! You see here a rat corpse. You start resting. HP restored. You start waiting. Done waiting. You aren't carrying any scrolls. d - a scroll labelled PIW LYIFUOD e - a scroll labelled PUYCAK QYMARU No target in view! A jackal comes into view. The jackal barks! You hear a shout! A jackal comes into view. There are monsters nearby! A jackal comes into view. The jackal barks! A kobold comes into view. It is wielding a +0 dagger. The jackal barks! The kobold shouts! The jackal barely misses you. A goblin comes into view. It is wielding a +0 club. You hit the jackal. The jackal is almost dead. The jackal barely misses you. You hit the jackal. You kill the jackal! The kobold closely misses you. You have reached level 2! Your demonic ancestry asserts itself... Your bones become slightly less dense. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #...... +.. #...... ###. #.. #...... ..... #...g.. ##..... #...... ....... #...... ....... #.....†#....... ..... .. #......h############...# #. ###...!..K@........#...###. #.....h#########.#....... #.......# #.# #..... #.......# #.# #..... #.......# #.###..... #........# #......... #.######.# #####..... ..# #..... ##.### You could see 2 jackals and a kobold. Vanquished Creatures 2 endoplasms (D:1) A goblin (D:1) A jackal (D:1) A quokka (D:1) A bat (D:1) A rat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gadfly the Demonspawn Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 487 | D:1 | Gained mutation: You have a somewhat thin skeletal | structure. (Dex +2, Stealth+) [demonic ancestry] 487 | D:1 | Reached XP level 2. HP: 24/24 MP: 2/2 490 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_rings, layout_basic, minmay_tromino_i2 Action || total ---------------------------++------- Melee: Unarmed || 17 Armour: Robe || 4 Dodge: Dodged || 8