Dungeon Crawl Stone Soup version 0.29.1-14-g9c671dbff4 (webtiles) character file. Game seed: 6957456890341972294 429 Gadrel the Sneak (level 6, -3/37 HPs) Began as a Vampire Earth Elementalist on Feb 13, 2023. Slain by a scorpion (4 damage) ... on level 5 of the Dungeon. The game lasted 00:13:13 (4757 turns). Gadrel the Sneak (Vampire Earth Elementalist) Turns: 4757, Time: 00:13:14 Health: -3/37 AC: 4 Str: 6 (7) XL: 6 Next: 66% Magic: 2/9 EV: 12 Int: 16 (19) God: Gold: 187 SH: 0 Dex: 9 (11) Spells: 3/9 levels left rFire . . . SeeInvis + a - +4 short sword "Lourch" {pain, rN++ Dex-4} rCold + + . Faith . h - orb {*channel} rNeg + + + Spirit . e - +0 robe rPois ∞ Reflect . m - +1 hat rElec + Harm . (no cloak) rCorr . Rampage . A - +0 pair of gloves Will +.... (no boots) Stlth +++++..... (no amulet) HPRegen 0.00/turn c - ring of Noon {rElec Will+} MPRegen 0.11/turn (no ring) @: mighty, brilliant, flying, bloodless, inhibited regen A: bloodless, fangs 3, see invisible, vampiric 2 a: Bat Form, Revivify You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 187 gold pieces. Inventory: Hand Weapons a - the +4 short sword "Lourch" (weapon) {pain, rN++ Dex-4} (You found it on level 4 of the Dungeon) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Dex: It affects your dexterity (-4). rN: It greatly protects you from negative energy. f - a +2 trident of protection (You found it on level 1 of the Dungeon) x - a +1 short sword of freezing (You took it off a kobold on level 2 of the Dungeon) Missiles d - 8 boomerangs i - 7 poisoned darts r - 2 curare-tipped darts s - 42 stones (quivered) Armour e - a +0 robe (worn) h - an orb of energy (worn) (You found it on level 1 of the Dungeon) m - a +1 hat (worn) (You found it on level 3 of the Dungeon) A - a +0 pair of gloves (worn) (You found it on level 4 of the Dungeon) Magical Staves b - a staff of conjuration (You found it on level 1 of the Dungeon) Jewellery c - the ring of Noon (left hand) {rElec Will+} (You took it off a gnoll on level 4 of the Dungeon) [ring of willpower] rElec: It insulates you from electricity. Will: It increases your willpower. Wands p - a wand of paralysis (2) (You took it off Ijyb on level 3 of the Dungeon) Scrolls j - a scroll of magic mapping {unknown} l - 4 scrolls of identify {unknown} q - a scroll of vulnerability {unknown} t - a scroll of fear {unknown} u - a scroll of poison {unknown} v - a scroll of teleportation {unknown} w - a scroll of amnesia {unknown} y - a scroll of enchant armour {unknown} Potions g - a potion of degeneration {!q} n - a potion of berserk rage {unknown} B - a potion of brilliance L - a potion of flight Skills: - Level 3.0 Fighting - Level 2.0 Short Blades - Level 3.0 Dodging + Level 6.9 Stealth + Level 2.4 Spellcasting + Level 1.0 Conjurations + Level 1.4 Necromancy - Level 1.1 Transmutations + Level 3.4 Earth Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 38% 2d10 4% 1 w - Passwall Tmut/Erth 10% N/A 12% 2 x - Stone Arrow Conj/Erth 26% 3d8 24% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sublimation of Blood Necr 10% N/A 16% 2 Wereblood Tmut 8% N/A 19% 2 Frozen Ramparts Ice 4% 1d1 52% 3 Gell's Gravitas Tloc 2% N/A 52% 3 Lesser Beckoning Tloc 2% N/A 52% 3 Teleport Other Tloc 2% N/A 52% 3 Petrify Tmut/Erth 13% N/A 61% 4 Ice Form Ice/Tmut 5% N/A 85% 4 Summon Ice Beast Ice/Summ 2% N/A 89% 4 Summon Hydra Summ 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Vehumet Xom Innate Abilities, Weirdness & Mutations You do not regenerate when monsters are visible. You are frail without blood (-20% HP). You can heal yourself when you bite living creatures. You are immune to poison. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are afflicted with vampirism and can become a bat while bloodless. Message History You open the gate. There is an open gate here. Done exploring. MP restored: 9 Done exploring. Okay, then. Unknown command. Done exploring. Search for what [Enter for "alarm", or ? for help]? . (D) Dungeon Where to? (Enter - D:4, ? - help) There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. A jelly is nearby! Aim: a jelly (100% to hit) The blast of sand hits the jelly! The jelly closely misses you. You now have 8/9 mp. Aim: a jelly (heavily wounded, 100% to hit) The blast of sand hits the jelly! You kill the jelly! Your Necromancy skill increases to level 1! You now have 7/9 mp. There is a stone staircase leading up here. A black bear comes into view. MP restored: 9 A scorpion comes into view. Found a stone staircase leading down. The black bear growls angrily. The black bear closely misses you. The black bear claws you. The black bear closely misses you. You take 3 damage, and have 34/37 hp. Aim: a black bear (87% to hit) The blast of sand hits the black bear. The black bear barely misses you. The black bear claws you but does no damage. The black bear closely misses you. You now have 8/9 mp. Aim: a black bear (moderately wounded, 87% to hit) The blast of sand hits the black bear! The black bear bites you. The black bear claws you. x2 The black bear bites you but does no damage. The black bear claws you. The black bear closely misses you. You take 9 damage, and have 25/37 hp. MASSIVE DAMAGE!! You now have 7/9 mp. Aim: a black bear (heavily wounded, 87% to hit) The blast of sand hits the black bear. The black bear bites you. The black bear claws you. x2; The scorpion barely misses you. You take 9 damage, and have 16/37 hp. MASSIVE DAMAGE!! You now have 6/9 mp. The spell is quite dangerous to miscast (22% risk of failure)! Continue anyway? [Y]es or [N]o only, please. The spell is quite dangerous to miscast (22% risk of failure)! Continue anyway? Aim: a black bear (heavily wounded, 74% to hit) The stone arrow hits the black bear! The scorpion stings you! * * * LOW HITPOINT WARNING * * * The black bear goes berserk! You take 7 damage, and have 9/37 hp. You now have 3/9 mp. Okay, then. Aim: a black bear (almost dead, berserk, 87% to hit) The blast of sand hits the black bear! You kill the black bear! The scorpion stings you. * * * LOW HITPOINT WARNING * * * The scorpion stings you but does no damage. Your Conjurations skill increases to level 1! You take 2 damage, and have 7/37 hp. You now have 2/9 mp. You closely miss the scorpion. The scorpion barely misses you. You barely miss the scorpion. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 6/37 hp. Aim: a scorpion (82% to hit) The blast of sand hits the scorpion. The scorpion stings you. * * * LOW HITPOINT WARNING * * * The scorpion barely misses you. You take 3 damage, and have 3/37 hp. You now have 2/9 mp. It was a potion of flight. You feel very buoyant. You fly up into the air. L - a potion of flight The scorpion barely misses you. It was a potion of brilliance. You feel clever all of a sudden. B - a potion of brilliance c - the ring of Noon (left hand) {rElec Will+} The scorpion barely misses you. x2 It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. The scorpion stings you but does no damage. It was a potion of curing. You feel better. The scorpion stings you! * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 1/37 hp. It was a potion of might. You feel very mighty all of a sudden. The scorpion stings you. You die... ######.## # #.#.....# .. #.......# #.####....?..# ...........# ######.# #.........# #......# #........(## ###.#########...@..?.... ....<............s#...## ###....###.............. ####.# ###.###.###...> #.#####.###.# ... #.....≈≈..#.. .. ######≈≈#.#### . .≈≈..# .≈≈) . You could see a scorpion. Vanquished Creatures A black bear (D:5) A scorpion (D:4) A jelly (D:5) Ijyb (D:3) 2 orc wizards (D:3) 4 gnolls 3 adders An ufetubus (D:4) A worm (D:3) 4 dart slugs 4 orcs (D:3) 4 endoplasms 2 giant cockroaches 8 goblins 9 hobgoblins 13 jackals 10 ball pythons 9 bats 7 frilled lizards 6 kobolds 4 rats 95 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gadrel the Vampire Earth Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 85 | D:1 | Reached XP level 2. HP: 12/20 MP: 0/5 131 | D:1 | HP: 5/20 [frilled lizard (1)] 228 | D:1 | Reached skill level 1 in Fighting 360 | D:1 | Gained mutation: You are afflicted with vampirism and can | become a bat while bloodless. [Vampire growth] 360 | D:1 | Reached XP level 3. HP: 26/26 MP: 6/6 407 | D:1 | Reached skill level 4 in Stealth 429 | D:1 | Learned a level 2 spell: Passwall 433 | D:1 | Learned a level 3 spell: Stone Arrow 453 | D:1 | Reached skill level 3 in Dodging 870 | D:1 | Reached skill level 1 in Short Blades 1034 | D:2 | Found a shimmering altar of Xom. 1184 | D:2 | Found a faded altar of an unknown god. 1240 | D:2 | Reached XP level 4. HP: 24/33 MP: 1/7 1283 | D:2 | HP: 3/33 [gnoll/+0 halberd (13)] 1293 | D:2 | HP: 5/33 [goblin/+0 club (2)] 1648 | D:2 | Reached skill level 2 in Fighting 2035 | D:3 | Reached skill level 5 in Stealth 2039 | D:3 | Reached skill level 2 in Short Blades 2166 | D:3 | Noticed Ijyb 2182 | D:3 | Paralysed by Ijyb for 5 turns 2190 | D:3 | Killed Ijyb 2191 | D:3 | Reached XP level 5. HP: 19/38 MP: 0/8 2424 | D:3 | HP: 8/39 [orc/+0 dagger (4)] 2425 | D:3 | Reached skill level 6 in Stealth 2621 | D:3 | Found a radiant altar of Vehumet. 3847 | D:4 | Reached skill level 3 in Fighting 3857 | D:4 | Identified the +4 short sword "Lourch" {pain, rN++ Dex-4} 3947 | D:4 | Reached XP level 6. HP: 34/37 MP: 7/9 4082 | D:4 | Identified the ring of Noon {rElec Will+} 4700 | D:5 | Entered Level 5 of the Dungeon 4707 | D:5 | Reached skill level 1 in Necromancy 4748 | D:5 | HP: 9/37 [scorpion (7)] 4750 | D:5 | Reached skill level 1 in Conjurations 4752 | D:5 | HP: 3/37 [scorpion (3)] 4756 | D:5 | HP: 1/37 [scorpion (7)] 4757 | D:5 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_yet_another_circle, layout_loops_ring D:2: layout_rooms, basic_altar, chequers_ecumenical_altar_twisty D:3: layout_basic, fiery_altar_vehumet, kennysheep_flooded_box, minmay_surrounded, uniq_ijyb D:4: layout_loops_ring, kennysheep_cluttered_room D:5: layout_basic, nrook_mini_vaults, ebering_dispersal_statue_hall, glass_columns_b, hangedman_abyss_or_decor_stabs, nicolae_wooded_promenade Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Fighting | 1 2 3 | 3.0 Stealth | 4 5 6 | 6.9 Dodging | 3 | 3.0 Short Blades | 1 2 | 2.0 Necromancy | 1 | 1.4 Conjurations | 1 | 1.0 Spellcasting | | 2.4 Transmutations | | 1.1 Earth Magic | | 3.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 40 | || 40 Bite | 8 | 2 || 10 Dagger | 44 | 2 || 46 Trident | 6 | || 6 Short sword | | 23 || 23 Cast: Sandblast | 45 | 86 || 131 Stone Arrow | | 1 || 1 Abil: Exsanguinate | | 1 || 1 Use: Potion | 1 | 5 || 6 Stab: Sleeping | 8 | 6 || 14 Armor: Robe | 18 | 27 || 45 Dodge: Dodged | 74 | 81 || 155 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4824 | 4099 | 725 | 297 | 2918 | 5 | 964.8 | Dungeon | 4824 | 4099 | 725 | 297 | 2918 | 5 | 964.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1392 daAuts D:3: 1377 daAuts D:1: 1133 daAuts D:4: 860 daAuts D:5: 60 daAuts Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 122.6 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 122.6 +-------+-------+-------+-------+-------+----------------------