Dungeon Crawl Stone Soup version 0.31-a0-1074-g0b22e4e0f1 (webtiles) character file. Game seed: 10112490802011205309 2058 Gadrel the Stinger (level 9, 0/50 (56) HPs) Began as a Demonspawn Wanderer on Dec 8, 2023. Was a Believer of Hepliaklqana. Slain by a wight ... wielding a +3 great sword (7 damage) ... on level 7 of the Dungeon. The game lasted 00:17:42 (6426 turns). Gadrel the Stinger (Demonspawn Wanderer) Turns: 6426, Time: 00:17:43 HP: 0/50 (56) AC: 8 Str: 14 XL: 9 Next: 5% MP: 12/16 EV: 12 Int: 17 God: Hepliaklqana [**....] Gold: 345 SH: 0 Dex: 12 Spells: 2/18 levels left rFire . . . a - +1 rapier (venom) rCold + . . (no shield) rNeg . . . e - +0 robe rPois + c - +0 helmet rElec . k - scarf {+Inv} rCorr . h - +0 pair of gloves SInv . (no boots) Will +.... (no amulet) Stlth + W - ring of willpower HPRegen 0.28/turn j - ring of poison resistance {rPois, !d} MPRegen 0.15/turn %: no passive effects @: sluggish, heavily drained, very slow A: reduced essence, claws 1, icy blue scales 3, foul stench 1 a: Renounce Religion, Evoke Invisibility, Ancestor Life: Knight, Ancestor Life: Battlemage, Ancestor Life: Hexer, Recall Ancestor, Ancestor Identity You were on level 7 of the Dungeon. You worshipped Hepliaklqana. Hepliaklqana was pleased with you. You visited 2 branches of the dungeon, and saw 8 of its levels. You collected 345 gold pieces. Inventory: Hand Weapons a - a +1 rapier of venom (weapon) (You found it on level 5 of the Dungeon) b - a +0 sling (You found it on level 3 of the Dungeon) Missiles i - 3 atropa-tipped darts m - a throwing net {!d} p - 3 curare-tipped darts q - 11 poisoned darts s - 54 stones v - 4 boomerangs Armour c - a +0 helmet (worn) e - a +0 robe (worn) h - a +0 pair of gloves (worn) (You found it on level 2 of the Dungeon) k - a scarf of invisibility (worn) (You found it on level 1 of the Dungeon) x - a +1 pair of gloves (You found it on level 5 of the Dungeon) Jewellery f - a ring of fire {rF+, rC-} (You found it on level 6 of the Dungeon) j - a ring of poison resistance (right hand) {rPois, !d} (You found it on level 3 of the Dungeon) W - a ring of willpower (left hand) (You found it on level 5 of the Dungeon) Scrolls d - 2 scrolls of fog g - a scroll of enchant armour {unknown} l - a scroll of revelation o - a scroll of silence {unknown} u - a scroll of enchant weapon {unknown} Y - a scroll of teleportation {@r3} Potions n - a potion of berserk rage {unknown} r - 3 potions of attraction {unknown} t - 2 potions of mutation {unknown} w - a potion of ambrosia {unknown} B - 4 potions of brilliance H - a potion of haste N - 3 potions of heal wounds {@q2} P - 3 potions of lignification {!q} Skills: - Level 3.0 Fighting - Level 2.6 Throwing - Level 1.7 Armour - Level 1.7 Dodging - Level 5.0 Spellcasting + Level 0.0 Conjurations + Level 0.0 Hexes - Level 3.0 Transmutations + Level 3.8 Fire Magic - Level 5.0 Air Magic - Level 3.0 Earth Magic - Level 5.0 Poison Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Tmut/Pois 68% 1d6 2% 1 b - Ignite Poison Fire/Tmut/Pois 17% N/A 9% 3 c - Inner Flame Hex/Fire 10% N/A 21% 3 s - Sticky Flame Conj/Fire 10% 2d3 54% 4 S - Swiftness Air 21% N/A 5% 3 W - Passwall Tmut/Erth 11% N/A 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 8% N/A 22% 2 Flame Wave Conj/Fire 10% 2d6 54% 4 Ignition Fire 8% 3d5 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple (1/1) D:4 Altars: Ashenzari Dithmenos Fedhas Hepliaklqana Kikubaaqudgha Makhleb Okawaru Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Annotations: D:4 2 transporters, horus123's ghost, amateur DEEE Innate Abilities, Weirdness & Mutations Your life essence is reduced to manifest your ancestor. (-10% HP) You have sharp fingernails. You are completely covered in icy blue scales. (AC +4, rC+) You may rarely emit foul miasma when damaged in melee. Message History Aim: a wight, wielding a +2 scimitar and wearing a +0 robe (ally target, 74% to hit) The sting hits the wight. The wight partially resists. You now have 14/16 mp. You hit the wight. Septima hits the wight. The wight hits you with a +2 scimitar! You take 11 damage, and have 45/56 hp. You hit the wight. Septima hits the wight. The wight completely misses Septima. Septima hits the wight but does no damage. The wight hits Septima with a +2 scimitar! You hit the wight. Septima closely misses the wight. The wight hits you with a +2 scimitar. You take 2 damage, and have 43/56 hp. You hit the wight. Septima closely misses the wight. The wight misses you. You barely miss the wight. Septima hits the wight. The wight is destroyed! Okay, then. Okay, then. This spell is dangerous to cast! You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'c'. MP restored: 16 This spell is quite dangerous to cast! You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 's'. You regained 2 hp, and now have 48/56 hp. Okay, then. Okay, then. An orc comes into view. It is wielding a +0 hand axe. You regained 7 hp, and now have 55/56 hp. Health restored: 56 Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 hand axe (ally target, 74% to hit) The sting hits the orc. The orc is poisoned. You now have 15/16 mp. Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 hand axe (lightly wounded, poisoned, ally target, 74% to hit) The sting hits the orc. The orc looks even sicker. You kill the orc! You now have 14/16 mp. You swap places. You now have 345 gold pieces (gained 10). You see here a +0 hand axe. A wight comes into view. It is wielding a +2 mace. Things that are here: a +2 scimitar; a +0 robe; MP restored: 16 A wight comes into view. It is wielding a +0 spear. You swap places. Things that are here: a +2 scimitar; a +0 robe The wight hits Septima with a +2 mace! Septima hits the wight but does no damage. A wight comes into view. It is wielding a +3 great sword. The wight hits Septima with a +2 mace! Septima hits the wight! A wight comes into view. It is wielding a +3 halberd. The wight closely misses Septima. Septima hits the wight. The wight hits you with a +0 spear. You feel drained. You take 1 damage, and have 55/55 hp. You hit the wight. The wight hits Septima with a +2 mace! Septima is destroyed! The wight closely misses you. You hit the wight. The wight hits you with a +0 spear. You feel drained. The wight misses you. You take 7 damage, and have 48/53 hp. You closely miss the wight. The wight barely misses you. The wight hits you with a +0 spear! You feel drained. You take 7 damage, and have 41/52 hp. Okay, then. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? w - Swiftness Adjust to which letter? S - Swiftness You feel quick. The wight hits you with a +2 mace! The wight barely misses you. The wight misses you. You take 10 damage, and have 31/52 hp. You now have 13/16 mp. The wight hits you but does no damage. The wight barely misses you. Things that are here: a +2 scimitar; a +0 robe You start to feel a little slower. You feel sluggish. Press: ? - help, Dir - move target A rock wall. This rock feels extremely deep. You now have 13/16 mp. Unknown command. Press: ? - help, Dir - move target A rock wall. This rock feels extremely deep. You now have 11/16 mp. You start to feel a little faster. The wight hits you with a +3 great sword!! The wight hits you from afar with a +3 halberd! * * * LOW HITPOINT WARNING * * * You feel drained. * * * LOW HITPOINT WARNING * * * The wight hits you with a +3 great sword! You die... #..#####.## ...........# ## .#..........## #.. .............# ###.. .............#### ##...# ....<...........########..### # .............##....##.......### . .............####....[........##. .............# #@z............#.. .............# #z.z...........#.. .............# #...z............. ##..........## #............).... ###........# #................. #..####### #...........##z... #..# #...........####)z. #..# #..........## ##.. #..# #..#.......## ##. You could see 4 wights. Vanquished Creatures Edmund (D:4) 3 water moccasins An orc warrior (D:5) A black bear (D:6) An ice beast (D:5) A centaur (D:5) 2 ogres A bullfrog (D:6) 2 scorpions 6 killer bees (D:6) 2 howler monkeys An orc priest (D:5) 2 hounds (D:5) A jelly (D:5) A gnoll bouda (D:6) 3 sleepcaps An orc wizard (D:6) 6 gnolls 2 adders A worm (D:3) 5 dart slugs 8 orcs 6 endoplasms 2 giant cockroaches 5 goblins 4 hobgoblins 8 jackals A kobold (D:1) 4 quokkas A ball python (D:3) 5 bats 2 frilled lizards 5 rats 95 creatures vanquished. Vanquished Creatures (collateral kills) A wight (D:7) An orc priest (D:6) A hound (D:6) An iguana (D:5) 3 gnolls (D:6) A shadow imp (D:6) A white imp (D:5) An orc (D:5) 10 creatures vanquished. Vanquished Creatures (others) 6 ancestors 6 creatures vanquished. Grand Total: 111 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gadrel the Demonspawn Wanderer began the quest for the Orb. 0 | D:1 | Gadrel set off with the following items: a +2 dagger, 3 | curare-tipped darts, a +0 helmet, a scroll of fog, a +0 | robe; and the following spell memorised: Sting; and the | following spells available to memorise: Ignite Poison. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 314 | D:1 | Reached skill level 2 in Poison Magic 316 | D:1 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 316 | D:1 | Reached XP level 2. HP: 7/21 MP: 0/3 1159 | D:2 | Reached XP level 3. HP: 9/26 MP: 0/4 1163 | D:2 | HP: 6/26 [adder (2)] 1168 | D:2 | Reached skill level 3 in Poison Magic 1170 | D:2 | Reached skill level 1 in Transmutations 1971 | D:2 | Learned a level 3 spell: Ignite Poison 2354 | D:3 | HP: 4/26 [gnoll/+0 spear (4)] 2356 | D:3 | Gained mutation: You are partially covered in icy blue | scales. (AC +2) [demonic ancestry] 2356 | D:3 | Reached XP level 4. HP: 5/32 MP: 0/6 2501 | D:3 | Reached skill level 2 in Spellcasting 2501 | D:3 | Reached skill level 1 in Fire Magic 2766 | D:4 | HP: 3/32 [sleepcap (20)] 2770 | D:4 | Reached skill level 3 in Spellcasting 2770 | D:4 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 2770 | D:4 | Reached XP level 5. HP: 24/37 MP: 3/9 2859 | D:4 | Noticed Edmund 2866 | D:4 | Killed Edmund 2876 | D:4 | Reached skill level 2 in Transmutations 2938 | D:4 | Reached skill level 2 in Fire Magic 2938 | D:4 | Reached XP level 6. HP: 43/43 MP: 5/10 3228 | D:4 | Found a staircase to the Ecumenical Temple. 3235 | Temple | Entered the Ecumenical Temple 3240 | Temple | Became a worshipper of Hepliaklqana the Forgotten 3277 | D:4 | Found a transporter. 3365 | D:4 | Found a transporter. 3370 | D:4 | Noticed horus123's ghost (amateur DEEE) 3831 | D:5 | Entered Level 5 of the Dungeon 3920 | D:5 | Reached skill level 4 in Poison Magic 4114 | D:5 | Reached * piety under Hepliaklqana 4318 | D:5 | Noticed an ice beast 4324 | D:5 | Killed an ice beast 4325 | D:5 | Reached skill level 3 in Transmutations 4325 | D:5 | Gained mutation: You are mostly covered in icy blue scales. | (AC +3) [demonic ancestry] 4325 | D:5 | Reached XP level 7. HP: 43/43 MP: 2/11 4420 | D:5 | Reached skill level 3 in Fire Magic 4547 | D:5 | Reached skill level 5 in Poison Magic 4547 | D:5 | Reached skill level 2 in Fighting 4582 | D:5 | Reached skill level 3 in Fighting 4585 | D:5 | Learned a level 2 spell: Passwall 4589 | D:5 | Learned a level 3 spell: Swiftness 4767 | D:5 | Reached skill level 1 in Air Magic 4767 | D:5 | Reached skill level 1 in Earth Magic 5322 | D:6 | Reached skill level 4 in Spellcasting 5322 | D:6 | Reached skill level 2 in Air Magic 5322 | D:6 | Gained mutation: You are completely covered in icy blue | scales. (AC +4, rC+) [demonic ancestry] 5322 | D:6 | Reached XP level 8. HP: 51/52 MP: 10/14 5404 | D:6 | Reached skill level 3 in Air Magic 5452 | D:6 | Reached ** piety under Hepliaklqana 5596 | D:6 | HP: 11/52 [killer bee (4)] 5598 | D:6 | Reached skill level 5 in Spellcasting 5598 | D:6 | Reached skill level 2 in Earth Magic 5609 | D:6 | Reached skill level 4 in Air Magic 5817 | D:5 | Reached skill level 3 in Earth Magic 6181 | D:7 | Reached skill level 5 in Air Magic 6283 | D:7 | Reached XP level 9. HP: 52/56 MP: 14/16 6344 | D:7 | Learned a level 3 spell: Inner Flame 6349 | D:7 | Learned a level 4 spell: Sticky Flame 6426 | D:7 | HP: 10/52 [wight/+3 halberd (9)] 6426 | D:7 | Slain by a wight Illustrated notes Levels and vault maps discovered: D:1: tekkud_arrival_beachfront_property, layout_loops_ring, hangedman_decor_lopped D:2: layout_basic, columned_hall_lemuel D:3: layout_rooms, zin_academy, serial_forest, infiniplex_forest_clump_double, infiniplex_forest_lined_3, infiniplex_forest_straight_4, infiniplex_forest_end_3, infiniplex_forest_straight_4, dreamdust_princess_corridor, hellmonk_no_cap D:4: layout_gridville, temple_green, gammafunk_ghost_stat_death, uniq_edmund D:5: layout_loops_corners, minmay_increasing_density D:6: layout_cave_pools D:7: layout_cave_pods, dreamdust_wishing_well Temple: minmay_freezing_vapour_temple Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Poison Magic | 2 3 4 5 | 5.0 Transmutations | 1 2 3 | 3.0 Spellcasting | 3 4 5 | 5.0 Fire Magic | 1 2 3 | 3.8 Fighting | 3 | 3.0 Air Magic | 2 5 | 5.0 Earth Magic | 1 3 | 3.0 Throwing | | 2.6 Armour | | 1.7 Dodging | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | 74 | 44 | || 118 Punch | | 1 | 2 || 3 Rapier | | 3 | 66 || 69 Throw: Dart | 2 | 1 | || 3 Cast: Sting | 53 | 43 | 67 || 163 Ignite Poison | | 2 | 8 || 10 Passwall | | | 2 || 2 Swiftness | | | 1 || 1 Invoke: Recall Ancestor | | | 1 || 1 Use: Scroll | 4 | 1 | 2 || 7 Potion | 1 | 1 | 2 || 4 Stab: Distracted | | | 2 || 2 Armour: Robe | 60 | 32 | 84 || 176 Dodge: Dodged | 56 | 39 | 81 || 176 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 6436 | 6185 | 251 | 155 | 5152 | 8 | 804.5 | Dungeon | 6425 | 6179 | 246 | 155 | 5152 | 7 | 917.9 | Temple | 10 | 5 | 5 | 0 | 0 | 1 | 10.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:5: 1542 daAuts D:2: 1116 daAuts D:4: 1063 daAuts D:1: 1033 daAuts D:6: 812 daAuts D:3: 606 daAuts D:7: 250 daAuts Temple: 10 daAuts Levels and vault maps discovered: D:1: tekkud_arrival_beachfront_property, layout_loops_ring, hangedman_decor_lopped D:2: layout_basic, columned_hall_lemuel D:3: layout_rooms, zin_academy, serial_forest, infiniplex_forest_clump_double, infiniplex_forest_lined_3, infiniplex_forest_straight_4, infiniplex_forest_end_3, infiniplex_forest_straight_4, dreamdust_princess_corridor, hellmonk_no_cap D:4: layout_gridville, temple_green, gammafunk_ghost_stat_death, uniq_edmund D:5: layout_loops_corners, minmay_increasing_density D:6: layout_cave_pools D:7: layout_cave_pods, dreamdust_wishing_well Temple: minmay_freezing_vapour_temple Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 6436 | 6185 | 251 | 155 | 5152 | 8 | 804.5 | Dungeon | 6425 | 6179 | 246 | 155 | 5152 | 7 | 917.9 | Temple | 10 | 5 | 5 | 0 | 0 | 1 | 10.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:5: 1542 daAuts D:2: 1116 daAuts D:4: 1063 daAuts D:1: 1033 daAuts D:6: 812 daAuts D:3: 606 daAuts D:7: 250 daAuts Temple: 10 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 367.6 Dungeon | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 420.1 +-------+-------+-------+-------+-------+----------------------